Title | : | Mortal Kombat Trilogy |
Platforms | : | Nintendo 64 |
Publisher | : | Williams |
Game Rating | : | n/a |
Review by | : | Ken Gagne |
What do you get when you take four of the hottest fighting games of all time, add 64-bit power, and stir? Williams bakes up MORTAL KOMBAT TRILOGY, and it's hot!
MKT for the Nintendo 64 has 28 fighters from Mortal Kombat 1-3 and Ultimate Mortal Kombat, including Scorpion, Sub-Zero, Jade, Baraka, Kano, Smoke, Noob Saibot, and Ermac. There are also all the backgrounds, fatalities, babalities, animalities, friendships, new Brutalities, and Kombat Kodes, as well as four hidden characters.
The control is nearly flawless. The N64 control pad is laid out perfectly for a fighter. MKT supports both the digital and analog controls, but the former is better suited for gameplay. Button configurations are not saved on the memory pack, so you must reset them with each play.
The graphics are beautifully digitized. New "aggressor" shadow moves leave sharp blurs behind the fighters. Multi-level backgrounds move the action up a level, while horrific, and sometimes humorous, finishing moves bring it to a crashing end. Some fatalities glitch when performed near the edge of the playing field, though. There is an option to disable the rampant blood.
The sound is basic for this type of game. The moody music is often outplayed by the announcer's voice of congratulations and laughter.
Gameplay leaves a bit to be desired, though. Anybody who's ever played a Kombat knows how tiresome the computer opponents quickly become; this is definitely a two-player game. A bit of slowdown is also evident during certain moves, but compared to the CD versions, this game flies.
Mortal Kombat Trilogy is definitely the ultimate Mortal Kombat with three times the violence, and three times the fun. This huge fighter will keep a party going for hours.
This article is copyright (c) 1996, 2007 by Ken Gagne. All rights reserved. Not to be distributed without permission.
Original publication: Boston Herald, 02-Dec-96