Old Man's Journey is a 90-minute puzzle through the hero's memories. After receiving a letter, he sets out on a journey across rolling landscapes that the player can reshape, allowing the old man to leap from foreground to background, making his way across obstacles. At the end of each level, he reminiscences about his past, unraveling a tale of love, hope, and regret. Old Man's Journey by Clemens Scott and Felix Bohatsch of Broken Rules is available for iOS, Android, and Steam.
In this podcast interview, I chat with creative director Clemens Scott about how two young developers felt qualified to tell and old man's story; whether the game should make us feel bold or hesitant to make life-changing decisions; how the gameplay could be a metaphor for the narrative; and if a game's marketability influences its game design.
Watch the video above, or download the audio edition below or from Apple Podcasts, Stitcher, Google Podcasts, Pandora, Amazon Music, Overcast, Spotify, Pocket Casts, iHeartRadio, TuneIn, RadioPublic, or the Internet Archive.
Links mentioned in this episode:
- Old Man's Journey by Broken Rules
- Old Man's Journey wins Apple Design Award 2017
- GDC Vault – Happy Inside the Box: The Art of Old Man's Journey
A review copy of this game was provided by the developer for the purpose of this interview.
Disclaimer: A review copy of this game was provided to me by the publisher or developer.