Kona from Parabole is a first-person exploration game set in the cold northern reaches of Canada in the 1970s. A private investigator has been hired to investigate some petty crimes but soon stumbles into a larger mystery hidden in the supernatural cold. What secrets lie within in this chilly interactive tale?
In this week's IndieSider, I speak with Jean-François Fiset, community manager for Parabole. We discuss how Kona evolved from a snowmobile simulator to an episodic adventure to its current form; why mystery games seem to be set before the advent of cell phones; how one builds community around an adventure game; the use of the term "walking simulator" as a pejorative; whether Firewatch's success influenced Kona's development; how to communicate a delay to one's Kickstarter backers; and how to survive working at the same company as your brother.
Watch the video above, or download the audio edition below or from iTunes, Stitcher, Google Podcasts, Pandora, Amazon Music, Overcast, Spotify, Pocket Casts, iHeartRadio, TuneIn, RadioPublic, or the Internet Archive.
Disclaimer: A review copy of this game was provided to me by the publisher or developer.