Warlock's Tower is a 2D puzzle game with a retro Game Boy aesthetic. Tim the mailman must scale the wizard's tower, but each step he takes costs him a hit point. Players must carefully plot their course through each room to overcome such obstacles as zombies, slimes, barriers, conveyor belts, and more. Warlock's Tower is developed by Midipixel, a Brazilian studio consisting of Ygor Speranza and Werther Azevedo, and published by Whippering.
In this week's IndieSider, I speak with Speranza about Warlock Tower's retro color palette; developing using the LÖVE game engine; the controversial humor of the antagonist's broken Engrish; the involvement of Gregory Love at Whippering; and the game development scene in Brazil.
Watch the video above, or download the audio edition below or from Apple Podcasts, Stitcher, Google Podcasts, Pandora, Amazon Music, Overcast, Spotify, Pocket Casts, iHeartRadio, TuneIn, RadioPublic, or the Internet Archive.
Links mentioned in this episode:
- Warlock's Tower
- Ygor Speranza on Twitter
- Whippering indie game publisher
- LÖVE — 2D game engine in Lua
- Twitch Plays Pokemon
- FRUE DESTRUCTION in Lufia 3
Update (May 31, 2019): This game is now available for Nintendo Switch!
Podcast: Download (Duration: 37:28 — 17.5MB) | Embed
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