The Warlock of Firetop Mountain is a visual gamebook — a cross between choose your own adventure and tactical RPG. As your adventure in this classic dungeon crawler, you'll be presented with paths and choices. The character you choose determines your narrative as you encounter orcs, goblins, dwarves, dragons, and more.
In this interview, I speak with Tin Man Games creative director Neil Rennison and technical artist Ed Blanch about adapting Steve Jackson and Ian Livingstone's original 1982 gamebook; how a gamebook differs from both Choose Your Own Adventure and traditional RPGs like Dungeons & Dragons; how they used Kickstarter to fund an entirely new visual game engine; what their future plans are for this engine, including Deathtrap Dungeon; and advice for surviving in Firetop Mountain.
Watch the video above, or download the audio edition below or from Apple Podcasts, Stitcher, Google Podcasts, Pandora, Amazon Music, Overcast, Spotify, Pocket Casts, iHeartRadio, TuneIn, RadioPublic, or the Internet Archive.
Links mentioned in this episode:
- The Warlock of Firetop Mountain by Tin Man Games
- The original gamebook on Amazon.com
- ZX Spectrum version of the game
- PlayStation 3 version of the game
- Other World Miniatures
- Deathtrap Dungeon for PSX
Disclaimer: a review copy of this game was provided to me by the publisher.
Podcast: Download (Duration: 35:52 — 16.7MB) | Embed
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