Lifeless Planet is a narrative puzzle-platformer for Steam, Xbox One, and PlayStation 4. A astronaut has been sent to what's supposed to be a verdant, unpopulated world — but his arrival reveals a barren wasteland populated by Cold War-era Russians. How did they get here, and what happened to the lush planet NASA had detected?
In this episode, I speak with David Board of developer Stage 2 Studios about the game's evolution from its Kickstarter in 2011 to its PS4 release in 2016; the updated graphics engine; how movies such as The Martian, Gravity, and Interstellar have affected public perception of space exploration; manned vs. robotic exploration; and science fiction.
Links mentioned in this episode:
- Lifeless Planet on:
- Hayden Waugh's interview with Lifeless Planet’s David Board
- What a big Kickstarter success looked like – before Double Fine came along
- Luna's Wandering Stars by Serenity Forge on IndieSider
- Man on a Mission: Richard Garriott's Road to the Stars
Disclosure: a review copy of this game was provided to me by the publisher.