Lumino City is a point-and-click adventure game released for Steam in 2014 and iOS/tvOS in 2015. It features a charming story, intricate puzzles, and an accessible interface — but its most subtle feature is also its most astonishing: the entire world of Lumino City was hand-crafted as a physical set.
In this interview, Luke Whittaker of State of Play Games discusses why they chose this route over 3D modeling and animation; the year of design and building that culminated in a single day of filming; documenting the process and history of the game's design; what's happened to the set, now that the game is available; the relationship between the protagonist and her grandfather; and being one of the first game developers for the new, fourth-generation Apple TV.
Links mentioned in this episode:
- Lumino City on the App Store (iOS/tvOS) and Steam (Windows/Mac/Linux)
- Luke Whittaker of State of Play Games
- The NeverhoOd
- Interview: Katherine Bidwell on the models of Lumino City
Full disclosure: a review copy of this game was supplied to me by the developer.