Emily Is Away is a narrative game framed as a series of AOL Instant Messenger (AIM) conversations. The main character and Emily are high school friends whose relationship evolves as they go their separate ways in college but stay in touch online. As you guide these online interactions, the decisions you make will determine where you go to school, who your friends are, and who Emily is to you, all while revisiting the emotions and experiences of your own youth.
In this interview, developer Kyle Seeley discusses how much of the game is autobiographical; how he created not only the interface, but also the experience, of using AIM; the tools he used to plot the story's branching paths; the game's reception at BostonFIG and IndieCade; and what he hopes players will get out of this game.
Watch the video above, or download the audio edition from iTunes, Stitcher, Google Podcasts, Pandora, Amazon Music, Overcast, Spotify, Pocket Casts, iHeartRadio, TuneIn, RadioPublic, or the Internet Archive.
Links mentioned in this episode:
- Emily Is Away by Kyle Seeley
- Boston Festival of Indie Games (BostonFIG)
- IndieCade — International Festival of Independent Games
- ELIZA, a natural language-processing psychotherapist simulator
- Façade, a one-act interactive drama
- IndieSider #21: Dyscourse by Owlchemy Labs