Mushroom 11 is a post-apocalyptic platform-puzzler. In a world without humans, a rogue mushroom must navigate dangerous obstacles and organisms. Players guide the fungus by "erasing" it, shifting its center of gravity, and splitting it in half.
In this interview, co-designers Itay Keren and Julia Keren-Detar of Untame Games talk about why they chose a dark, futuristic setting for the mycological Mushroom 11; the subtle nature of the game's narrative and its possible interpretations; how Mushroom 11 evolved from its original form as a 2012 game jam entry, and how the Indie Fund helped it along the way; and what mycologist Paul Stamets thinks of the game.
Links mentioned in this episode:
- Mushroom 11 on Steam
- On Twitter:
- Fluidity for WiiWare
- The Ooze for Sega Genesis
- Mushroom 11 prototype from NYU Game Jam 2012
- Artist Simon Kono
- The Future Sound Of London
- The World Without Us by Alan Weisman
- Indie Fund
- TED talk by Paul Stamets: 6 ways mushrooms can save the world
Full disclosure: this game was provided to IndieSider by the developer.