Mushroom 11 is a post-apocalyptic platform-puzzler. In a world without humans, a rogue mushroom must navigate dangerous obstacles and organisms. Players guide the fungus by "erasing" it, shifting its center of gravity, and splitting it in half.
In this interview, co-designers Itay Keren and Julia Keren-Detar of Untame Games talk about why they chose a dark, futuristic setting for the mycological Mushroom 11; the subtle nature of the game's narrative and its possible interpretations; how Mushroom 11 evolved from its original form as a 2012 game jam entry, and how the Indie Fund helped it along the way; and what mycologist Paul Stamets thinks of the game.
Watch the video above, or download the audio edition from Apple Podcasts, Stitcher, Google Podcasts, Pandora, Amazon Music, Overcast, Spotify, Pocket Casts, iHeartRadio, TuneIn, RadioPublic, or the Internet Archive.
Links mentioned in this episode:
- Mushroom 11 on Steam
- On Twitter:
- Fluidity for WiiWare
- The Ooze for Sega Genesis
- Mushroom 11 prototype from NYU Game Jam 2012
- Artist Simon Kono
- The Future Sound Of London
- The World Without Us by Alan Weisman
- Indie Fund
- TED talk by Paul Stamets: 6 ways mushrooms can save the world
Full disclosure: this game was provided to IndieSider by the developer.
Podcast: Download (Duration: 28:57 — 13.6MB) | Embed
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