A Bird Story is a one-hour interactive narrative from Freebird Games, available from Steam for PC, Mac, and Linux. With no spoken dialogue, no written text, and little gameplay, A Bird Story instead focuses on storytelling and soundtrack, bridging the gap between To the Moon and its sequel. In this interview, Kan Gao of Freebird Games discusses how he tells a story without words, why he chose this medium for his tale, and the themes and experiences he hopes to convey.
Watch the video above, or download the audio edition from Apple Podcasts, Stitcher, Google Podcasts, Pandora, Amazon Music, Overcast, Spotify, Pocket Casts, iHeartRadio, TuneIn, RadioPublic, or the Internet Archive.
Links mentioned in this episode:
- Freebird Games
- A Bird Story
- To the Moon
- Soundtracks on Bandcamp
- Kan Gao on Twitter
- Analog Addiction: To the Moon Director Talks About A Bird Story, Part One and Part Two
IndieSider pairs Let's Plays of indie games with developer interviews. New episodes air every other Wednesday and can be found in video format on YouTube or as audio in iTunes, Stitcher, and TuneIn.
Podcast: Download (Duration: 24:36 — 13.0MB) | Embed
Subscribe: Apple Podcasts | Google Podcasts | Spotify | Amazon Music | Pandora | iHeartRadio | Stitcher | TuneIn | RSS | More
Excellent interview and many thanks for the shout out to my interview with Kan :)