Super Win the Game is the commercial sequel to the 2012 freeware game You Have to Win the Game. Featuring gameplay and aesthetic homages to Zelda II, Startropics, Metroid, and more, the game features platforming exploration without combat — no head-stomping, no fireballs, no weapons, but plenty of other power-ups, like snorkels and double-jump boots. An optional CRT emulation mode will curve your screen and add scanlines!
In this episode of IndieSider, I interview Minor Key Games co-founder J. Kyle Pittman about the decision to make a commercial sequel to a freeware game, which classic titles he borrowed from, why he doesn't use the term "Metroidvania" or developer tools like Steam Early Access and Kickstarter, and what the younger generation of gamers think of CRT mode.
Watch the video above, or download the audio edition from Apple Podcasts, Stitcher, Google Podcasts, Pandora, Amazon Music, Overcast, Spotify, Pocket Casts, iHeartRadio, TuneIn, RadioPublic, or the Internet Archive.
Links mentioned in this episode:
- Super Win the Game on Steam
- You Have to Win the Game
- Minor Key Games
- The vector graphics of Asteroids
- XRGB upscaler (hat tip: Major Nelson's podcast and Kotaku)
- Super Win the Game on Polygon
IndieSider pairs Let's Plays of indie games with developer interviews. New episodes air every other Wednesday and can be found in video format on YouTube or as audio in iTunes.
Podcast: Download (Duration: 31:13 — 16.5MB) | Embed
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