Road Not Taken by Spry Fox is a turn-based roguelike puzzler for PC, Mac, Sony PlayStation 4, and Vita. As a freelance ranger, you are charged with rescuing children from a dark winter woods. Rearrange the contents of each room to group like items, opening the path deeper into the forest. Or combine different items to craft new equipment necessary to keep your ranger alive.
Road Not Taken starts off easy, but its 16 levels quickly ramp up in difficulty. It wasn't long before I found myself cornered by forest spirits, lacking the stamina and mobility to move trees or fires out of the way. I interviewed game designer Pat Kemp of Spry Fox to ask not only for some advice, but what how this game was inspired by the Robert Frost poem, why it splits its time between forest puzzler and village simulator, and how its checkpoint system builds on the legacy of Rogue.
Download Road Not Taken for PC or Mac from Steam.
IndieSider pairs Let's Plays of indie games with developer interviews. New episodes air every other Wednesday and can be found in video format on YouTube or as an audio podcast on Apple Podcasts, Stitcher, Google Podcasts, Pandora, Amazon Music, Overcast, Spotify, Pocket Casts, iHeartRadio, TuneIn, RadioPublic, or the Internet Archive.
Podcast: Download (Duration: 24:14 — 12.9MB) | Embed
Subscribe: Apple Podcasts | Google Podcasts | Spotify | Amazon Music | Pandora | iHeartRadio | Stitcher | TuneIn | RSS | More