The Nightmare Cooperative is a roguelike — a turn-based dungeon crawler featuring procedurally generated levels and permadeath. But here's the catch: your party, composed of fighters, priests, miners, and astral walkers, must move collectively. When one goes north, they all go north; when one attacks, so do they all. Can you keep your party members alive through all four worlds?
Having grown up playing the original Rogue on the Apple II, I was instantly attracted to this game's thoughtful action, graphics reminiscent of SSI's Gold Box role-playing games, and dry sense of humor. After finally beating the final world, I interviewed Yann Seznec, founder of Lucky Frame, about The Nightmare Cooperative's influences, strategies, and future iterations in the following video.
Other resources mentioned in this episode:
- 868-HACK for iOS
- An early prototype of The Nightmare Cooperative, featuring 8-bit graphics — play online for free
IndieSider pairs Let's Plays of indie games with developer interviews. New episodes air every other Wednesday and can be found in video format on YouTube or as an audio podcast on Apple Podcasts, Stitcher, Google Podcasts, Pandora, Amazon Music, Overcast, Spotify, Pocket Casts, iHeartRadio, TuneIn, RadioPublic, or the Internet Archive.