Welcome to IndieSider, where I pair a Let's Play of an indie game with an interview with the game's developer. New episodes of IndieSider air every other Wednesday and can be found in video format YouTube or as an audio podcast on Apple Podcasts, Stitcher, Google Podcasts, Pandora, Amazon Music, Overcast, Spotify, Pocket Casts, iHeartRadio, TuneIn, RadioPublic, or the Internet Archive.

In today's show, I play Gone, a mental illness simulator that represents what it's like to live with depression, anxiety, and post-traumatic stress disorder (PTSD). This empathy game, a free download for Mac, Windows, and Linux, raises many questions: How did these disorders get chosen? What research went into the metaphors used to represent them? Who is the game's audience? Developer Logan Harrington walks us through the decisions and processes behind this indie game.

Watch the video above, or download the audio edition from Apple Podcasts, Stitcher, Google Podcasts, Pandora, Amazon Music, Overcast, Spotify, Pocket Casts, iHeartRadio, TuneIn, RadioPublic, or the Internet Archive.