8-Bit Dr. Horrible's Conclusion

Posted in News by Ken Gagne on Apr 27th, 2010 4:36 PM

Following the first and second acts, Doctor Octoroc has finished the third and final installment of his 8-bit adaptation of Dr. Horrible's Sing-Along Blog. Here are parts one and two:



The entire five-video series is also available as a single YouTube playlist.

But wait — there's more! After I reported that Doctor Octoroc's site had been hacked, it was temporarily down while its CMS was upgraded for the first time in two years. When it came back up, there was additional content: a director's commentary, explaining the editorial decisions he made in adapting Whedon's work (count the quotation marks!); and a "making of", detailing the tools used to create the faux game.

Kudos to Dr. Octoroc on a creative, original, and excellently executed adaptation! My only question … what's next?

8-Bit Dr. Horrible, Act II

Posted in News by Ken Gagne on Apr 16th, 2010 11:50 AM

8-Bit Dr. Horrible, the NES-style adaptation of Joss Whedon's musical superhero comedy, debuted its first act last week. Its creator, Doctor Octoroc, has now completed his two-part second act:





I love how Billy apparently has a tracer on Penny. That's not creepy stalking at all…

I'm still thinking this would be a great game, but we've seen no combat mechanic. I wonder what that would look like?

Dr. Horrible's Sing-Along RPG

Posted in News by Ken Gagne on Apr 8th, 2010 11:54 AM

Although only 41 minutes long and now nearly two years old, Dr. Horrible's Sing-Along Blog continues to be an Internet sensation. The three-part series, starring Neil Patrick Harris (How I Met Your Mother), Felicia Day (The Guild), and Nathan Fillion (Firefly), incorporates humor, music, and a sincere, witty, and surprising story.

What else has all those elements? … Why, 8-bit role-playing games, of course! Doctor Octoroc agrees and has crafted this masterful rendition of Dr. Horrible's first act:

I love that Doctor Octoroc has remained true to Joss Whedon's story while still being flexible enough to incorporate common RPG elements. He even explains any unintentional spelling errors as being consistent with Japanese translations of the era. Brilliant!

Since Dr. Horrible is no longer available on Hulu as it once was, this 8-bit version is the only legal way to see the series for free. Similar arrangements of the second and third acts are en route, so watch Doctor Octoroc's blog or Twitter feed for updates. If Twitter is to be believed, the first act already has the blessing of Neil Patrick Harris, Nathan Fillion, Felicia Day, Dr. Horrible co-writer Maurissa Tancharoen, and even Dr. Horrible himself. Is the next step a playable game based on the series? Would such a production beat Dr. Horrible 2 to release? And in the meantime, what game will this amazing video inspire us to play — Dragon Warrior? StarTropics?

Vandal Hearts: Flames of Judgment first impressions

Posted in News by Ken Gagne on Jan 22nd, 2010 9:59 AM

Vandal Hearts II is one of my all-time favorite RPGs. I'm not usually a fan of tactical games and have earned much vilification for being the one gamer on Earth to have disliked Final Fantasy Tactics. But Vandal Hearts II earned sixty hours of my time, something I'm rarely able to devote to any single title but which this game warranted. The first Vandal Hearts, along with Wild Arms, were the games that convinced me that the leap from the Nintendo 64's cartridges to the PlayStation's CD-ROMs was warranted, and I was playing Vandal Hearts II well after the PlayStation 2 was launched. The series thus bookended my experience with the 32-bit gaming era, but I was eager for more.

So I was excited to learn in the past few years that Konami was considering reviving this decades-old franchise, and when news came last year that the form would be an Xbox Live Arcade and PlayStation Network game, I considered it my good fortune, as I'd just gotten an Xbox 360 a few months earlier. Yet no gaming site I followed seemed as interested in the title as I was. I checked them regularly but found updates rarely. Finally, Konami emailed me this week: Vandal Hearts: Flames of Judgment had been released on January 20th.

As I'm currently in the middle of three other games, including one RPG, I did not rush to purchase this title, but it was easy enough to move the demo to the top of my queue. The trial version of Flames of Judgment, supposedly a prequel of the game's predecessors, consists of two battles with some storyline in between. Having played only that much, I can offer only first impressions.

Vandal Hearts: Flames of JudgmentThe most significant, or most immediately apparent, departure from Vandal Hearts II's battle system is the ability to change weapons in mid-battle. Heroes can attack from a distance with missile weapons, then switch to melee gear when the enemy draws close. Although many gamers will appreciate this versatility and realism, I don't prefer it. It's not that the system is inherently bad; few people complained that Final Fantasy VI's espers allowed every character to learn the same magic spells, for example, as doing so did not diminish the party members' unique attributes, such as Sabin's blitzes or Setzer's slots. But I did not expect to see such adaptability in Vandal Hearts. One of my favorite attributes of Vandal Hearts II was that each character was essentially a blank template, to be crafted into any sort of warrior needed: fighter, archer, mage, and more. Whatever the person's equipment was defined their purpose, which was fixed for the battle. What I've seen of Vandal Hearts: FoJ is that characters can more easily fill each other's voids should one fall, which for me eliminates some of the tension of battle.

Beyond gameplay and into mechanics, the animation style has taken a turn for the cartoonish, which doesn't match the game's mature themes and Teen rating. It also seems harder than I remember to adjust the camera to get a good view of the 3D playing field. Cinematic interludes feature voice acting, but the game's main dialogue is presented via text — unusual for this generation of RPGs, but not for a 500-megabyte download.

It's been more than a decade since I first played Vandal Hearts II, so my memories and expectations may both have been distorted by time. Even if not, it's unfair to expect a franchise to remain unchanged over so long a period. Either way, I'm not sure Vandal Hearts: Flames of Judgment will draw me into the tactical RPG genre the way its predecessors did.

RPGs and the New Generation

Posted in News by Robert Boyd on Jul 8th, 2008 12:44 PM

Last month, Microsoft had an RPG conference in Japan.  The biggest news out of the event was the announcement that Star Ocean 4, previously thought to be a PS3 exclusive, is in fact, an Xbox 360 game and might not show up on the PS3 at all.  Xbox owners can also cheer that The Last Remnant, a multiplatform Square-Enix RPG, is going to be released earlier on the 360 than on the PS3.  Other highlights from the conference include additional media and information on Tales of Vesperia (a 360 exclusive by Namco in the series made famous in the US by Tales of Symphonia for the GameCube) and Infinite Undiscovery (a 360 exclusive by Square-Enix that looks similar to Rogue Galaxy).

I'm reminded of this quote from Vic Ireland, the president of the now-defunct RPG localizing company, Working Designs:

For the future, there are still great opportunities. I have been in touch with a number of other publishers and manufacturers and I will be working with some of the WD staff to do games for other publishers for the time being, but not as Working Designs. One thing that holds a ton of promise is Xbox 360 RPGs, and I've contacted Microsoft about getting what's underway in Japan out in the US and helping to get more done worldwide. We'll see what happens on that front, but please let them know that you want more rpgs here. There's some amazing stuff coming for the '360 in Japan, and I know I want it — I think you will, too.

I'm sure I'm not the only one who read those words from Vic Ireland back in 2005 and laughed in disbelief.  The Xbox 360 being a great RPG machine?  Aside from a couple Bioware games (Knights of the Old Republic, Jade Empire), the Xbox's library of RPGs was practically non-existent.  Why would the 360 be any different?  And yet, here we are in 2008 and those words of Vic sound more prophetic than crazy.

How did we get to the point where the PS3, aside from Final Fantasy XIII, is sparse in the RPG department, despite the PSOne & PS2's utter dominance in the genre? How did the Xbox 360 come to look so impressive compared to the original Xbox's pathetic showing?  There are a number of factors: Microsoft's courting of Japanese developers and their own investment in Mistwalker Studios (Blue Dragon, Lost Odyssey); the Xbox 360's one-year head start; and the cheaper price tag are all factors. But I believe the biggest contributor is that Microsoft published good RPGs significantly earlier than its competition.  RPGs tend to be games with low replay value; thus, fans of the genre tend to buy more RPGs than fans of other genres with greater longevity might.  The early availability of RPGs on the Xbox 360 combined with RPG fans' tendency to buy many RPGs created a snowball effect: a good RPG comes for the system encourages more fans of RPGs to buy the system, which in turns encourages more companies to make RPGs for the system.  The system has momentum now — Western RPGs like Too Human and the Mass Effect trilogy, Japanese RPGs from companies like Square-Enix & Namco, Strategy/RPGs from Atlus — and I don't see that changing any time soon.

Will the PS3 or the Wii be able to catch up and overtake the 360 in the RPG field?  I don't think so.  Final Fantasy XIII, though a big title, looks like it'll be too little, too late.  And with Square-Enix showing more and more support for the 360 and less support for the PS3, there's always the chance that FFXIII could end up as a multiplatform title.  The Wii has a fair chance of developing a good RPG library simply because the system is selling insanely well and the dominant system inevitably gets strong game developer support, but I don't know.  Whether it's true or not, the Wii is getting a reputation as being the console of choice for casual gamers and so developers may prove hesitant to develop RPGs for the system.  The Wii might end up with a strong lineup of RPGs, but as of now, that's merely a hope; there's nothing particular noteworthy in the genre on the system at the moment.

In the meantime, I plan on enjoying the 360's RPG library while marveling at the strange and bizarre world we live in.