RPGs and the New Generation

Posted in News by kgagne on Jul 8th, 2008

Last month, Microsoft had an RPG conference in Japan.  The biggest news out of the event was the announcement that Star Ocean 4, previously thought to be a PS3 exclusive, is in fact, an Xbox 360 game and might not show up on the PS3 at all.  Xbox owners can also cheer that The Last Remnant, a multiplatform Square-Enix RPG, is going to be released earlier on the 360 than on the PS3.  Other highlights from the conference include additional media and information on Tales of Vesperia (a 360 exclusive by Namco in the series made famous in the US by Tales of Symphonia for the GameCube) and Infinite Undiscovery (a 360 exclusive by Square-Enix that looks similar to Rogue Galaxy).

I'm reminded of this quote from Vic Ireland, the president of the now-defunct RPG localizing company, Working Designs:

For the future, there are still great opportunities. I have been in touch with a number of other publishers and manufacturers and I will be working with some of the WD staff to do games for other publishers for the time being, but not as Working Designs. One thing that holds a ton of promise is Xbox 360 RPGs, and I've contacted Microsoft about getting what's underway in Japan out in the US and helping to get more done worldwide. We'll see what happens on that front, but please let them know that you want more rpgs here. There's some amazing stuff coming for the '360 in Japan, and I know I want it — I think you will, too.

I'm sure I'm not the only one who read those words from Vic Ireland back in 2005 and laughed in disbelief.  The Xbox 360 being a great RPG machine?  Aside from a couple Bioware games (Knights of the Old Republic, Jade Empire), the Xbox's library of RPGs was practically non-existent.  Why would the 360 be any different?  And yet, here we are in 2008 and those words of Vic sound more prophetic than crazy.

How did we get to the point where the PS3, aside from Final Fantasy XIII, is sparse in the RPG department, despite the PSOne & PS2's utter dominance in the genre? How did the Xbox 360 come to look so impressive compared to the original Xbox's pathetic showing?  There are a number of factors: Microsoft's courting of Japanese developers and their own investment in Mistwalker Studios (Blue Dragon, Lost Odyssey); the Xbox 360's one-year head start; and the cheaper price tag are all factors. But I believe the biggest contributor is that Microsoft published good RPGs significantly earlier than its competition.  RPGs tend to be games with low replay value; thus, fans of the genre tend to buy more RPGs than fans of other genres with greater longevity might.  The early availability of RPGs on the Xbox 360 combined with RPG fans' tendency to buy many RPGs created a snowball effect: a good RPG comes for the system encourages more fans of RPGs to buy the system, which in turns encourages more companies to make RPGs for the system.  The system has momentum now — Western RPGs like Too Human and the Mass Effect trilogy, Japanese RPGs from companies like Square-Enix & Namco, Strategy/RPGs from Atlus — and I don't see that changing any time soon.

Will the PS3 or the Wii be able to catch up and overtake the 360 in the RPG field?  I don't think so.  Final Fantasy XIII, though a big title, looks like it'll be too little, too late.  And with Square-Enix showing more and more support for the 360 and less support for the PS3, there's always the chance that FFXIII could end up as a multiplatform title.  The Wii has a fair chance of developing a good RPG library simply because the system is selling insanely well and the dominant system inevitably gets strong game developer support, but I don't know.  Whether it's true or not, the Wii is getting a reputation as being the console of choice for casual gamers and so developers may prove hesitant to develop RPGs for the system.  The Wii might end up with a strong lineup of RPGs, but as of now, that's merely a hope; there's nothing particular noteworthy in the genre on the system at the moment.

In the meantime, I plan on enjoying the 360's RPG library while marveling at the strange and bizarre world we live in.

Uncle Sam Wants You to Buy a PlayStation 3

Posted in News by kgagne on Mar 28th, 2008

… or at least he'll pay for one, if you want. Various tax rebates and "economic stimulus payments" are headed taxpayers' way, with a minimum of $600 guaranteed. That was the launch price of the top-end PlayStation 3, so when Computerworld asked for suggestions of how to blow this money, I recommended the PS3 and the MacBook Air.

Ironically, I do not own either of these computers, nor do I see myself purchasing such. My reasons for recommending them are true enough — "The PS3 offers all the features of your typical Blu-ray DVD player, as well as access to exclusive PS3 video games… [such as] Metal Gear Solid 4[, which] comes out on June 12." But I don't believe Blu-ray is the next big thing, and for a game console that is flagging in most other respects, $400 is too high a price. I can get an Xbox 360 with its bountiful online network for less, or enjoy my Wii for no further investment (beyond the inevitable WiiWare on May 12th, and Wii Fit a week later).

Same with the MacBook Air. Were I planning an extended intercontinental excursion or perhaps a lengthy bicycle trip, the MacBook Air's slim figure would be a blessing. But the most travelling my MacBook Pro does is from outlet to outlet, so its additional heft is not noticeable nearly as much as its full feature set is.

I'm sure gamers can find better toys to spend their money on anyway. What are your suggestions?

Virtual Console, Xbox Live, and PlayStation Store — So many games, so little time

Posted in News by rboyd on Dec 14th, 2007

The current console generation has brought many additions to the gaming experience — high definition visuals, motion sensing controls, downloadable expansion packs, widespread online gaming — but by far my favorite addition to the console arena this generation has been the addition of cheap downloadable games.  All of the major systems have their own version: Wii has the Virtual Console where for $5-$10, you can download great games from the NES, Genesis, SNES, N64, TurboGraphx-16, Neo Geo, and more. Early next year, the Wii will also have a channel from which original games can be downloaded.  The PS3 has the PlayStation Store, where there are a few good original games (I hear Super Stardust HD and Everyday Shooter are especially good) for around $10, and some original PS1 games for $6-$10.  The especially nice thing is that the PS1 game downloads work on the PSP: I can think of quite a fun old PS1 games that I'd love to have on a portable system at $10 or less a pop.  Finally, the Xbox 360 has the Xbox Live Arcade where original games and ports (often upgraded) generally come out at $5-$10 a piece and the recently added Xbox Originals — older Xbox games for $15 a piece.

I've noticed that these download services have had a drastic impact on the games I play and favor.  Back in the 8-bit and 16-bit eras, I gravitated toward console RPGs almost out of necessity.  As a young child without a lot of disposable income, it just made more sense to spend $60 on a massive epic like Dragon Warrior II or Final Fantasy that would take me weeks to finish, rather than spend it on an action game that I might beat in a couple days.  However, now I'm faced with dozens of high quality games from a variety of genres that only cost $5-$10 to download.  Sure, I might not have gotten as many hours out of, say, Mutant Storm Reloaded (a fast paced shmup played in the Robotron fashion) as I would out of the latest and greatest RPG, but I've definitely gotten my $10 worth.

All of the console download services have good games on them, but the online store that gives me the most fun is Xbox Live Arcade.  Although the first year of the service was a little bumpy with frequently delayed releases and many weeks with nothing new, now it's really gotten going.  Good XBLA games come out faster than I can play them, and I really can't offer better praise than that.  The breadth of the service is really remarkable: you have old Arcade classics (often with update visuals) for $5, high quality ports from the PSP like Lumines, EXIT, Puzzle Quest, and Gripshift (one of today's releases, a weird yet awesome mix of racing, platforming, and puzzles), ports from other systems like the PS1 classic Castlevania: Symphony of the Night, various PC casual games, and of course, original games.  Just recently, Microsoft implemented a new XBLA Greatest Hits line where older XBLA games have their download prices reduced.  Now, besides Geometry Wars (great Robotron-esque game), Space Giraffe (Tempest on acid) and all the old arcade classics, $5 will buy you Zuma (a really fun puzzle game somewhat similar to Bust-A-Move) or Marble Blast Ultra (think Marble Madness in 3D).  And hey, everything on the service has a free demo version so that you can see if you like the game before you buy the full version.

I could talk about many of my favorite XBLA games (and I probably will over time), but first I'll talk about what is probably my favorite: Pac-Man: Championship Edition.  Watch for a full review soon!