Metal Gear Retrospective

Posted in News by kgagne on May 12th, 2008

It's a mere month from today that Metal Gear Solid 4: Guns of the Patriots sees its international release. As an exclusive to the least-popular next-gen game console, MGS4 will have a far more limited audience than its more recent predecessors. So to tide over those of us who will be going without, a trip down memory lane seems an appropriate alternative.

Gametrailers.com is currently producing an exhaustive reflection on the history of the venerable Metal Gear series, dating back to its solidless origins. Presented in multiple installments, the first episode is a hardy 20 minutes long and covers only the first two games for both the MSX and NES:

When my brother and I got our NES as a joint birthday gift 21 years ago this month, one of his first additions to our nascent library was Metal Gear. Though not as focused on espionage as its descendants, this progenitor offered challenging gameplay and an intricate world and storyline to decipher and. When Metal Gear Solid came out, the highest praise I was surprised to give was that it often made me feel like I was playing the NES original.

I never cottoned to the NES sequel — the side-scrolling action sequences gummed up the flow for me — but I always knew series mastermind Hideo Kojima considered it mostly apocryphal. The above retrospective reminded me that there was a truer sequel for the MSX that was republished for the PS2 as part of Metal Gear Solid 3 Subsistence — a more accessible (and legal) alternative to MSX emulation. I passed on Subsistence two years ago, but now a bout of nostalgia prompted me to look for it.

I first looked in Metal Gear Solid: The Essential Collection, released two months ago for the PS2. This pack compiles all three Metal Gear Solid games into a single $30 package. I checked IGN.com's review to see if the MSX titles were in there … but they are not. Only the core game of Subsistence, which was originally packaged with a second disc of bonus content, is present in The Essential Collection. Consider further that The Essential Collection's version of Metal Gear Solid is the PSOne original, not the superior and remastered GameCube edition The Twin Snakes, and that it does not include the separate disc of VR missions, and there's little reason for a veteran of the series to re-invest in this archive.

Until I'm successful buying Subsistence on eBay, thus granting me a 25-year-old computer game to play in lieu of a new PS3 title, Gametrailers.com offers plenty more reminders of other games I've missed. Part two (of three?) of their Metal Gear retrospective is is predicted to be released this Thursday, with plenty of other histories already available, including for franchises Final Fantasy, Metroid, and The Legend of Zelda.

Metal Gear Solid 2: Sons of Liberty

Posted in ps2 by kgagne on Nov 26th, 2001
Title  : Metal Gear Solid 2: Sons of Liberty
Platforms  : Sony PlayStation 2
Publisher  : Konami
ESRB Rating  : Mature
Game Rating  : 9.6
Review by  : Ken Gagne

Metal Gear Solid 2: Sons of Liberty, from Konami, for Sony PlayStation 2. 

Everything you've heard is true. 

If you need further detail, read on. 

The game's story is much too surprising and detailed to describe at length without ruining it for readers. Suffice to say, the bipedal tank known as Metal Gear has resurfaced in the weapons market, and it's up to covert super-soldier Solid Snake to uncover the plots and powers behind this nuclear threat. His infiltration involves acquisition of a veritable arsenal of weaponry and high-tech gadgetry, from thermal goggles to Nikita missiles, as he discovers that old foes and new opponents are collaborating in a scheme where not everything is what it appears. 

Anyone who didn't play the original Metal Gear Solid (MGS), other than deserving to be stripped of the title "gamer", missed a great game and a deep story. The sequel summarizes this background with nearly 500 pages of optional in-game text. Then it's once more unto the breach. 

Snake's controls take some learning, though the resultant versatility is worthwhile. His initial repertoire of sneaking, crawling, snapping necks, and using bodies as shields has been expanded to include hanging from railings, frisking guards, and more. Unlike the first MGS, the sequel does not come with a training mode, and proper instruction is not provided to players until two hours into the actual game. Though it's smoothly worked into the game's pacing, it makes for a difficult introduction for new gamers. 

Despite Snake's deadly dexterity, discretion is a more important skill to practice. Guards will call for reinforcements at the sight of wet footprints or a trail of blood, and will become suspicious if a missing guard doesn't answer his radio. Bodies can be dragged out of sight or hidden in lockers, but these desperate measures take time. A low body count will ultimately result in greater success. 

It will take even veteran gamers awhile to live up to Snake's legacy. Though the game has five difficulty settings, even "Easy" is anything but. When in hostile enemy territory, sloppy players can expect no mercy from knife-wielding Rumanians, sniper sentries, electrified floor plating, or booby-trapped C4 explosives. 

Not every moment is spent dodging bullets. Cinematic moments of plot development regularly occur in which background is supplied, secrets revealed, and new characters introduced. Normally, such passive watching is the antithesis of gameplay, but not here; never has material been of such gripping quality to justify constant gameplay interruption. More than a few jaws will hit the ground as more and more lies and half-truths are uncovered. Still, a better ratio of cinema to gameplay couldn't have hurt. 

This movie-like experience is due in no small part to the game's audio. In many games, the soundtrack is nothing more than background fluff for amazing graphics; in MGS2, the aural component is nothing less than a masterpiece composed by Harry Gregson-Williams (The Rock, Armageddon). Even more contributive to the dramatic feel is the perfect voice acting of every line of dialogue. A supporting cast is constantly available by radio, offering directions and tips. The first MGS contained more spoken words than the entire first Star Wars trilogy; the sequel sounds like a good competitor. 

Lest you think MGS2 is a perfect slice of (Outer) Heaven, it does have some imperfect aspects. The inventory lacks as many useful items and weapons as the first Metal Gear Solid boasted, restricting the sequel's items to fewer and less useful equipment. The game's story also dissolves somewhat in the last hour, leaving many things unresolved. 

Despite those moments, director Hideo Kojima has a masterpiece on his hands, with little reason for gamers not to have it in theirs. Something more important than the fate of the free world is at stake here — that's Snake's responsibility. Gamers, your mission: acquire first-hand proof of the Metal Gear Solid 2 as the Game of the Year.


This article is copyright (c) 2001, 2007 by Ken Gagne. All rights reserved. Not to be distributed without permission.

Original publication: Sentinel & Enterprise, 26-Nov-01