One

Posted in psx by kgagne on Dec 29th, 1997
Title  : One
Platforms  : Sony PlayStation
Publisher  : ASC Games
Game Rating  : 7.8
Review by  : Ken Gagne

Is there one game has all the graphics, challenge, and gameplay necessary to make it a hit? Could be, and maybe that one game is One, from ASC Games for the Sony PlayStation. 

One takes place in the dark future of the year 2036. It is the story of John Cain, a soldier who finds himself not only suffering from amnesia, but also with a strange metal weapon where his left arm once was, and pursued by militant forces for unknown reasons. 

Beyond confusion, Cain knows only rage, which he employs in an Incredible Hulk-like fashion throughout the game. The rage meter performs opposite as it might in other games: the more hits he takes, the lower it becomes, doubling as a health meter. As Cain raises heck, shooting down enemy soldiers and buildings alike, his rage meter rises, allowing him to take more hits and perform even more punishing attacks. 

The playing field rotates in 360 degrees, as dictated by a camera which follows an automated path. The stages themselves railroad the player from start to finish, allowing for little exploration. 

The controls are plentiful, but not always useful. There is a button to zoom the camera in and out, and another for Cain to perform movie-like dives and rolls. Although these functions may look neat, they serve little purpose. The main buttons are jump and shoot, while another button allows Cain to shoot in any direction while remaining in a fixed position. Finally, a physical attack button clears out enemies in hand-to-hand combat, and also fires a devastating smart bomb when the rage meter is high. One benefits from the precision shooting offered by Sony's analog controller. 

The graphics are smooth, dark, and detailed. Be it an escape from a fiery factory or a stroll across a slick skyscraper, Cain's world is one to be feared. The helicopters look like they were lifted directly from a Terminator movie. 

One sounds great, thanks to constant communications between enemy forces. Realistic police reports, be they commanding or fearful of Cain's might, allow players to hear the foe's thoughts and give them a second to react accordingly. The music creates a proper atmosphere for the super soldier's exploits. 

The one greatest flaw to One's gameplay is the challenge, which is remarkably high. Many stages are extremely jump-intensive: the first level is no more than a sprint-and-jump track to memorize, and the second is full of precarious perches in the city skyline. One wrong step or miscalculated depth, and Cain plummets to his death. Various checkpoints provide opportunities to continue, but once all the player's lives are spent, it's back to the beginning of some very long stages. Players will soon empathize with the Cain's anger and frustration. Some seemingly dead-end areas also leave question about what is necessary to do next. The enemies themselves, however, rarely present significant firepower to defeat Cain. The rage meter means gunning down one troop makes beating the next obstacle even easier. 

ASC Games made an attempt to blow the Contra series out of the water, but One is different enough to make such a comparison foolish. The difficulty and tiresome stage layouts succeed in defeating other high-quality aspects of this title. But, One is worth at least one look, as it is a fairly good game. 

Hint: Use password HEVYFEET for a stage select, and MAXPOWER for all weapons.


This article is copyright (c) 1997, 2007 by Ken Gagne. All rights reserved. Not to be distributed without permission.

Original publication: Sentinel & Enterprise, 29-Dec-97

Mass Destruction

Posted in psx by kgagne on Dec 15th, 1997
Title  : Mass Destruction
Platforms  : Sony PlayStation, Sega Saturn
Publisher  : ASC Games
Game Rating  : 7.2
Review by  : Ken Gagne

Some games are all graphics and no gameplay, leaving what looks like a winner to be a bomb. Mass Destruction, a PlayStation and Saturn title from ASC Games, seems to have tried focusing on gameplay at the expense of other aspects, but didn't quite make it. [PSX version reviewed here] 

Mass Destruction puts players in control of one of three tanks, each with different speed and power ratings, before sending them to the front line in an imaginary war. Each of the two dozen levels has several objectives to complete, such as taking down enemy radar or rescuing hostages. A variety of terrain and foes will be encountered from an overhead perspective. 

The control is realistic; driving this tank can be as difficult as piloting a real one. The tank moves forward and backward, and the turret can be controlled separately. Buttons will automatically swivel it to the tank's left and right, but the tank is small and undetailed enough for confusion to arise about which way is which. It can be mastered for some neat drive-by shootings, but only with practice. It is also fairly easy to get stuck in corners during an intense shoot-out. Mass Destruction supports the new PlayStation analog controllers. 

This game allows mass destruction to occur without fettering the players with challenge. The enemy tanks and infantry are numerous, but not powerful, as the player's tank is well-armored and power-ups plentiful. Trekking from one end of a map to the other amidst enemy fire, destroying buildings left and right, is exciting, but not terribly arduous. Limited supplies of secondary weaponry are available, but unnecessary. The most difficult gameplay aspects can be determining exactly which areas need to be destroyed, or how to cross a river without drowning. Once the basics are learned, there is little difference between the easiest of stages and the hardest. 

Very little eye candy is peppered throughout the game. Even the animated sequences at the end of the five main regions is mostly unimpressive. The main display at the bottom of the screen is hard to read, and power-ups are indistinct. Sometimes terrain details and infantry can be confused as well. Overall, he graphics are not poor, just lacking. 

Obviously, a game of this sort will have many explosions and gunfire sound effects; Mass Destruction is no exception. The squeals of squashed foot soldiers are particularly gratifying. There are several decent music tracks, but most noticeable is that any one can be chosen at anytime in any stage. 

Progress through each of the areas can be saved to a memory card or continued via password. For the first time in a while, here's a PlayStation title with some excrutiatingly long load times. A single stage can take 25 seconds to prepare. Fortunately, no such lags are evident during the action scenes themselves. 

Mass Destruction can be fun, if not challenging. It could be described as a land-based version of Desert Strike, or other such games. Mass Destruction does not obliterate any gaming records, failing to stand out as a hit title, but can still be satisfying.


This article is copyright (c) 1997, 2007 by Ken Gagne. All rights reserved. Not to be distributed without permission.

Original publication: Sentinel & Enterprise, 15-Dec-97

Mass Destruction

Posted in saturn by kgagne on Dec 15th, 1997
Title  : Mass Destruction
Platforms  : Sony PlayStation, Sega Saturn
Publisher  : ASC Games
Game Rating  : 7.2
Review by  : Ken Gagne

Some games are all graphics and no gameplay, leaving what looks like a winner to be a bomb. Mass Destruction, a PlayStation and Saturn title from ASC Games, seems to have tried focusing on gameplay at the expense of other aspects, but didn't quite make it. [PSX version reviewed here] 

Mass Destruction puts players in control of one of three tanks, each with different speed and power ratings, before sending them to the front line in an imaginary war. Each of the two dozen levels has several objectives to complete, such as taking down enemy radar or rescuing hostages. A variety of terrain and foes will be encountered from an overhead perspective. 

The control is realistic; driving this tank can be as difficult as piloting a real one. The tank moves forward and backward, and the turret can be controlled separately. Buttons will automatically swivel it to the tank's left and right, but the tank is small and undetailed enough for confusion to arise about which way is which. It can be mastered for some neat drive-by shootings, but only with practice. It is also fairly easy to get stuck in corners during an intense shoot-out. Mass Destruction supports the new PlayStation analog controllers. 

This game allows mass destruction to occur without fettering the players with challenge. The enemy tanks and infantry are numerous, but not powerful, as the player's tank is well-armored and power-ups plentiful. Trekking from one end of a map to the other amidst enemy fire, destroying buildings left and right, is exciting, but not terribly arduous. Limited supplies of secondary weaponry are available, but unnecessary. The most difficult gameplay aspects can be determining exactly which areas need to be destroyed, or how to cross a river without drowning. Once the basics are learned, there is little difference between the easiest of stages and the hardest. 

Very little eye candy is peppered throughout the game. Even the animated sequences at the end of the five main regions is mostly unimpressive. The main display at the bottom of the screen is hard to read, and power-ups are indistinct. Sometimes terrain details and infantry can be confused as well. Overall, he graphics are not poor, just lacking. 

Obviously, a game of this sort will have many explosions and gunfire sound effects; Mass Destruction is no exception. The squeals of squashed foot soldiers are particularly gratifying. There are several decent music tracks, but most noticeable is that any one can be chosen at anytime in any stage. 

Progress through each of the areas can be saved to a memory card or continued via password. For the first time in a while, here's a PlayStation title with some excrutiatingly long load times. A single stage can take 25 seconds to prepare. Fortunately, no such lags are evident during the action scenes themselves. 

Mass Destruction can be fun, if not challenging. It could be described as a land-based version of Desert Strike, or other such games. Mass Destruction does not obliterate any gaming records, failing to stand out as a hit title, but can still be satisfying.


This article is copyright (c) 1997, 2007 by Ken Gagne. All rights reserved. Not to be distributed without permission.

Original publication: Sentinel & Enterprise, 15-Dec-97