E3 1998

Posted in News by kgagne on Nov 25th, 2007

by Ken Gagne

Games years in development were playable. Titles still years in the future were first seen. The power of home consoles was doubled, yet system size shrunk. The most incredible — and most disappointing - advancements in gaming software were experienced.

And the public couldn't get in.

For three days, Atlanta became the site of the fourth annual Electronic Entertainment Expo, or E3. This was the second and last year Atlanta would host the Interactive Digital Software Association's show before it returns to the city of its birth in 1999. In a market that has grown to $7 billion in 1998, E3 offers developers, the press, and other trade members to see first-hand where the industry is headed in the form of 1,600 new games.

Among Nintendo, Sony, and Sega, no single company stole the show; each had an impressive lineup. The Nintendo 64 is receiving a long-awaited deluge of titles, with focus on reincarnations of classics. F-Zero X is a sequel to the first Super Nintendo racing game. This 64-bit racer features over 30 pilots and hovercraft, speeds above 1000 KPH, and courses that twist, turn, plummet, and soar. The racing was impressive, but the graphics lacked any details or extras.

A more important release for Nintendo is Zelda: The Ocarina of Time.  When the original Nintendo was launched in the mid 1980's, the first Zelda game helped revitalize the video gaming industry, and each consecutive installment has similarly brought new life to the system on which it appeared. Zelda 64 takes the hero Link through adventures in Hyrule, a world 3D in nature, similar to Super Mario 64. Link's arsenal and abilities are wide, yet their implementation is simple. Combined with excellence in graphics and sound, Zelda will surely live up to the expectations of Howard Lincoln, chairman of Nintendo, when he called it "the biggest game release in history." Available November 23rd, Lincoln expects two million units to be sold before the year's end.

Shown on video was Perfect Dark, a sequel to Goldeneye which does not employ any of the James Bond characters or setting, but does play almost identically. Named after the heroine, Joanna Dark, the title is due in 1999 and will pit players against enemies of both this world and another.  In comparison to Goldeneye, Dark is said to have graphics twice as good and enemies 200 times smarter.

Despite the forwarding march of technology, Nintendo's ten year-old Game Boy continues to be popular. New hardware and software will ensure its continued success. Today marks the release of the camera and printer peripherals. With these tools, gamers can take black-and-white photos on the Game Boy, edit them, then print them on sticker paper.

Pokemon rides the Tamagotchi, or virtual pet, wave that recently swept through both sides of the Pacific. Gamers will be able to collect 150 monsters through raising, training, and trading. The game will launch on 29-Sep-98, shortly after the five-day-a-week cartoon begins airing on 05-Sep-98.

And finally, the Game Boy will receive the color enhancement players have longed for. Game Boy Color will be released on 23-Nov-98 with a palette of 32,000 colors, displaying up to 56 simultaneously. The best news is this new system will play, albeit in their original colors, existing Game Boy games, while Game Boy Color titles can be played in black-and-white on the classic Game Boy system.

Not ready to be undone, Sega came to Georgia with their new system. Sega has teamed up with NEC, Hitachi, and Microsoft, among other major players in various technical fields, to create "the ultimate gaming system." The Dreamcast, formerly given such code names as Katana, Dural, and Blackbelt, is a 128-bit system which was shown behind closed doors to select members of the press. Only one unnamed and incomplete game, a shooter, was shown, and operating at only 20% system efficiency. Despite these handicaps, it was the most impressive graphical display of power anywhere seen since the Nintendo 64 first appeared at E3 two years ago.

The Dreamcast's launch will be in Fall of 1999, a full year after is Japanese counterpart hits the shelves. This leaves Sega with a large gap in the American market, as the Sega Saturn is near the end of its run.  Sega showcased its recent titles, House of the Dead and Panzer Dragoon Saga, and its summer releases: Burning Rangers, a firefighting simulation; and Shining Force III, a role-playing game. All Sega's other titles were intended for the PC or arcade. The Saturn is likely to see its last software release this summer. What Sega plans to do between then and the Dreamcast's release remains to be seen.

Sony's booth was large in size but not variety. Most titles shown were sequels or rehashes — fun, but unoriginal. Twisted Metal 3, Crash Bandicoot 3, and the annual editions of various sports titles constituted the remainder of their lineup this year.

The PlayStation's strength laid instead in third-party development. The usual sequels and special editions from Capcom will bring Street Fighter, Megaman, and Resident Evil back, but the potency of Square's and Konami's releases will secure a strong market position for Sony's console.

Square, creators of Final Fantasy VII, will release Final Fantasy VIII in America next Fall. Square will escape frompublishing under Sony, and will release four titles this year in partnership with Electronic Arts.  Parasite Eve and Xenogears are role-playing games with strong graphical qualities; Brave Fencer Musashi is an adventure title; the sequel to the innovative fighting game Bushido Blade will also appear. All are due in the Fall.

Even more of a jack-of-all-trades is Konami, which is publishing a variety of genres on both Nintendo 64 and PlayStation, but primarily the latter. A previously unannounced title was Silent Hill, which looks like L.A. Confidential meets Resident Evil. After a dismal sequel to their classic side-scrolling shooter, Contra, was released two years ago, Konami is trying again and going back to the series' roots. C — The Contra Adventure combines the best of 2D and 3D action in what is shaping up to be a title worthy of the Contra name. Other entries in the role-playing, fighting, and sports genres exist, but their big seller will be Metal Gear Solid.

MGS is due in October and is a sequel to a series not seen in America since the early Nintendo days. Players are put in control of Solid Snake as he attempts to infiltrate an enemy base. The focus is on stealth and covert operations, not confrontations. With realistic graphics and high-tech equipment, MGS creates a perfect spy environment.

As another year of the E3 concluded, it left its audience with high hopes for the future. Jumps in technology and revisiting classics has combined the best of both worlds, and gamers will be the ones who ultimately benefit from this increase in choices, quality, and quantity. "It's important that we all understand that the interactive entertainment business is a mass market now," commented Howard Lincoln. "We're almost as large as the movie business and should pass them up very soon."



This article is copyright (c) 1998, 2007 by Ken Gagne. All rights reserved. Not to be distributed without permission.

Original publication: Sentinel & Enterprise, 01-Jun-98

E3 1998

Posted in News by kgagne on Nov 25th, 2007

Electronic Entertainment Expo 1998 Coverage:

Holiday 1998 Software Gift Guide

Posted in News by kgagne on Dec 23rd, 1998

by Ken Gagne

Forget "Tickle Me Elmo": most shoppers this Christmas want a gold cartridge Zelda. 

Video games, an industry that has swelled to over $5 billion annually, does most of its business in these winter months. If you're doing some last-minute shopping, chances are some people on your list are gamers themselves. Consider these ten titles, some of the best of 1998, when doing your shopping. 

3D platformers have become a staple of the industry since Nintendo launched Super Mario 64 with their Nintendo 64 console. One of the best implementations of this game engine is in Banjo-Kazooie, which teams up a goofy bear (Banjo) and the irate bird (Kazooie) living in his backpack as they try to save the bear's kid sister from an evil witch. 

Smooth, colorful graphics create a fun world for gamers of all ages. The theme and goals, such as collecting Jingo birds and musical notes, may turn off older players, but the gameplay is unaffected by these tones. 

More mature gamers would enjoy Metal Gear Solid, a PlayStation game from Konami. This title revives a decade-old series as Solid Snake attempts to infiltrate an Alaskan military base threatening a nuclear strike on the world. 

Death, betrayal, and sex, plus a phenomenally-realistic game engine and hours of spoken dialogue, make Metal Gear not only a great game, but a great movie, as well. It must be experienced to be believed. 

Competing with Metal Gear for Game of the Year is Nintendo's The Legend of Zelda: Ocarina of Time, for Nintendo 64. The latest entry in one of the longest-running, most successful series in gaming history, Zelda has gameplay enough for many dozen hours of play, with many quests and side quests. 

Players control Link as both an adult and child as he fights to free the land of Hyrule from the evil Ganon. The over-the-shoulder perspective and difficult puzzles outperform Tomb Raider, though the solutions to some challenges may be obscure enough to frustrate younger gamers. Consider investing in a strategy guide as well. 

Another mature title for the PlayStation is Tenchu: Stealth Assassins, from Activision. Also 3D like Mario and Tomb Raider, this game takes place in an accurate representation of feudal Japan. Players control a pair of ninja as they fight through many missions, accomplishing honorable goals for Lord Godha. 

As the game rewards stealth over aggressiveness, gamers are encouraged to sneak up on opponents and slit their throats, disembowel them, or visit upon them similarly-violent fates. An excellent action title not for the young or weak of heart. 

If its sports you're shopping for, consider Acclaim's WWF Warzone, for both Nintendo 64 and Sony PlayStation. The game features many of WWF's best wrestlers, including Undertaker, Mankind, and "Stone Cold" Steve Austin. Four-player action (N64 version only), a multitude of battle modes, digitized wrestling graphics, and an authentic wrestling atmosphere (thanks to the outspoken crowd) create an exciting game with many hours of replay value. 

Or try Major League Baseball Featuring Ken Griffey Jr., Nintendo's own sports game for the Nintendo 64. This game includes exhibition, season, World Series, and Home Run Derby modes featuring all of 1998's teams and players. A simplistic control setup, unusual among sports games, makes Griffey easy to pick up, while realistic graphics and a soundtrack that makes you feel like you're at a real ballgame makes it hard to put down. 

Several good racing titles were released this year. On the PlayStation, the best has to be Sony's Gran Turismo, game that has its strength in numbers: there are over 140 new, used, and hidden cars with which to race, available from manufacturers such as Mazda, Toyota, and Chevrolet. Actual statistics for these cars and the most realistic models and graphics ever create a pinnacle racing experience. 

Although in an entirely different category of racing, Nintendo's closest answer to Gran Turismo is F-Zero X. This title takes racing into the future, pitting 30 cars in aggressive races on courses that curve, twist, loop, and tunnel. F-Zero is fast, but lacks any real detail in graphics. Four-player modes and a random track generator, plus a good sense of speed and many difficulty levels, round off this great title. 

Few quality fighting titles were released this year. The best was Tekken 3, Namco's arcade game now for the PlayStation. This game achieved a new high in graphic quality on a home system, but matches it with deep gameplay. Gamers must master many hidden characters and level upon level of combo attacks to win. These attacks are realistic and do not feature the fireballs and other moves popular among the Street Fighter crowd; Tekken 3 may not be for the casual gamer. 

Finally, 1998 was a fruitful year for both role-playing games (RPGs) and the Sega Saturn, which had its last releases before losing support from Sega this year. The best game of either category is Panzer Dragoon Saga, for the Saturn. The game is short — only about 20 hours — but features many excellent full-motion video sequences, an innovative battle system, and a moving storyline. Gamers looking to support their dead Saturn, or role-players who want the best of the best, can't go wrong with this title. 

With video games growing in popularity among older gamers while remaining a favorite with kids, it's hard to go wrong with any of the above titles if there's a gamer close to your heart this holiday season.


This article is copyright (c) 1998, 2007 by Ken Gagne. All rights reserved. Not to be distributed without permission.

Original publication: Sentinel & Enterprise, 23-Dec-98

E3 1998: Square

Posted in News by kgagne on May 26th, 1998

by Ken Gagne

As the first day of the Electronic Entertainment Expo began, Square intended to quickly capture the show and divert attendants' attention to their products. But alas, the best laid plans of mice and men are as subject to Murphy's Law as anything. The end product was finally shown, but not before a comical display of gaffes and goof-ups.

Together with the president of Electronic Arts, the Japanese head honchos - courtesy of a translator — gave a brief overview of their past releases with SCEA, their partnership with EA as of 27-Apr-98, and then announced the rest of their 1998 lineup.

First served will be PARASITE EVE in this September, which will include a demo CD of their other three products and a self-running demo of Final Fantasy VIII. These other three titles are XENOGEARS in October, and in November, BUSHIDO BLADE 2 and BRAVE FENCER MUSASHI , the latter which will include an interactive demo of Final Fantasy VIII. Musashi will be released in Japan on July 16th, meaning four months is as long as it takes to separate the Japanese & American releases.

Parasite Eve is said to have its focus on graphics, whereas Final Fantasy VII was oriented toward story. The EA president specifically pointed out the "gorgeous heroine". Again, unlike FFVII, the setting is non- futuristic. One million copies of this game have been sold since its release in Japan a few months ago.

FINAL FANTASY VIII, still in development, is due in Japan this October, followed Winter of 1999 in the American and Euopean markets. Despite rumours to the contrary, Nobou Uematsu, the maestro-mind behind the music of other Final Fantasy titles, will continue to produce his work for FFVIII.

Then it was time to see this highly-anticipated title in action. Then it wasn't time. Then it was… then not. The coordinators of the event were unable to dim the lights; then the video would not play; once they did, it was without sound. They switched to a Q&A session, during the middle of which the video came on and the microphones went dead; then the music to the video finally arrived, but the video disappeared.

It was to much cheering that the audio and video components finally entered a state of functionality and synchronicity, and we watched the demonstration. The first was 1'15", then a second video showing the same material but with more. We watched as seven figures streaked across a full moon sky and the title faded in, all of which then faded out to show a fleet of sleek warboats approaching a shore. Squall squinted his face against the sun, which made the scar running from above his right eye to below his left eye all the more apparent. We watched as covert stormstroopers attacked a monster, a robot locked onto a target, and Leviathan was summoned to work his aquatic magic. This game is impressive in both the graphical and musical areas.


This article is copyright (c) 1998, 2007 by Ken Gagne. All rights reserved. Not to be distributed without permission.

Original publication: Video Gaming Central (CompuServe), 26-May-98

E3 1998: Nintendo

Posted in News by kgagne on May 25th, 1998

by Ken Gagne

We all arrived in Atlanta yesterday, and after meeting up with some friends, we headed to the Georgia World Congress center, six strong: Ken Gagne, Kathy Tom, Joe Talladira, Arc Nova, Excalibur, and William White. (non-staff members with whom we would later join included Anthony Parisi, John Ricciardi, and Lee Rogers)

The first main event was the Nintendo Press Conference at 1:30 pm. After opening statements, and a few statistics and projections, Howard Lincoln and Peter Main stepped aside to allow Ken Lobb and Shigeru Miyamoto to preview some of the items we would be seeing at the show, starting tomorrow.

PERFECT DARK is the sequel to Goldeneye 007, although it does not incorporate the James Bond setting or characters. The heroine is Joanna Dark — a surprise, as Nintendo is not known for female protagonists. The graphics are intended to be twice as good as 007, and with enemies 200 times smarter than the original. This title will be released next year.

Little was revealed about F-ZERO X. It can support up to 30 cars on-screen simultaneously at a per-second frame rate of 60. August 31st is its release date.

A three- to five-minute collage of videos of ZELDA: THE OCARINA OF TIME was introduced by Mr. Miyamoto, who will be the first inductee into the Academy of Interactive Arts and Science this week. This was the most I had ever seen of this game in action, and I was impressed. There was no background music, though this is a limitation of the demo, not the game.  A foe similar to a dark knight appeared on horseback with a face like something out of Vandal Hearts — a mask of his true appearance. Zelda, a 256-megabit cartridge, will appear on American shelves on 23-Nov-98 (Thanksgiving weekend) at a MSRP of $59.95. Its release will be announced by a massive marketing scheme, designed to promote what Mr. Lincoln calls "the biggest game release in history." With the aide of cinematic advertising in movie theaters (to take advantage of Zelda's cinematic graphics and other qualities), major tie-ins, and presales, Lincoln is expecting 2 million units to be sold before the end of the year.

Other N64 titles which were briefly shown in a slide show were STAR WARS: ROGUE SQUADRON, MISSION: IMPOSSIBLE, MARIO RPG, QUEST 64, TUROK 2, BODY HARVEST, SAN FRANCISCO RUSH 2, BODY HARVEST, WIPEOUT 64, and EARTHBOUND. (Star Wars & M:I were playable at the show the next day, as was Turok 2 behind closed doors.

The secondary focus of the press con was on the various incarnations and peripherals of the Game Boy. The Game Boy Color will be released on 23-Nov-98 with a palette of 56 colors with six Nintendo-published titles at launch. B&W ("classic") Game Boy games will be playable on the Game Boy Color, and vice versa (though obviously Color games will appear in B&W on the classic Game Boy). The system will retail for $79.95.

POKEMON and POKEMON PIKACHU will also be making American appearances on the B&W Game Boy system. This game, baring a resemblance to Tamagotchi, has a goal of obtaining and training 150 different monsters. They cannot all be had without trading among other players and linking with other Game Boy titles — creating a focus on cooperation, not battle. Starting 05-Sep-98, the cartoon will air five days a week, and we have been assured they will not create seizures in its new American audience. The game will launch 29-Sep-98, followed in Europe the next year. Pokemon Pikachu, the keychain toy more akin to the well-known Tamagotchis, were launched 30 days ago in Japan and have sold 2.5 million units, with another 700,000 units on the way. An early November launch is expected in the USA and Canada.

A short Q&A session followed, though not much information was revealed.  Regarding the 64DD, or DD64, expansion unit for the N64, it may be released in Japan in 1998, though definitely not in America. Not until "killer apps" like Mario and Tetris have been developed will such a release seem feasible. On other systems, no classics other than F-Zero and Zelda are getting an update this year, so don't look for Kid Icarus, Punch-Out, or Metroid. (this question was posed by our own Excalibur)

I'm on my way out the door to attend the Sega press conference where the Dreamcast will be previewed, and we'll learn if it will be available during the actual show.


This article is copyright (c) 1998, 2007 by Ken Gagne. All rights reserved. Not to be distributed without permission.

Original publication: Video Gaming Central (CompuServe), 25-May-98

E3 1998: Sega

Posted in News by kgagne on May 25th, 1998

by Ken Gagne

After a satisfying meal at Planet Hollywood, the Video Gaming Central staff divided: some to play Goldeneye, others to attend the Sega press conference. After some initial confusion of paperwork and mistaken identities, we were admitted into a fully catered lounge, where we were left standing amidst fruits, meats, and drinks for 45 minutes before the show began. And what a show!

Kevin Nealon, news anchor of SATURDAY NIGHT LIVE fame, gave a wonderful performance of news, covering Sega, the White House, international affairs, and others. Announced was the government's decision to develop Dreamcast games, including Kenneth Starrcraft and Whitewater Rafting; also, the crowd was startled to learn that thousands of 32X's were recently unearthed at the Egyptian Pyramids. "It worked for us," an Atari rep weakly offered.

Other jokes are not appropriate for reposting here.

A collage of the history of Sega followed, displaying commercials from ten years ago ("Sonic 1! It slices, it dices!" And who can forget the Game Boy player whacking himself with a dead squirrel?) to today.  Finally, Bernie Stolar gave an unconvincing speech telling us little new regarding Dreamcast, but here's what we did glean:

Most important to those who are attending E3 but were not at this press conference was the revelation that Dreamcast will *not* be at Sega's booth this week.

DREAMCAST will launch with a $100 million advertising budget and will have store displays in 15,000 — 20,000 stores… including Kay*Bee. The target audience witll be young teens to mid-twenties, expanding later.  At the Fall '99 launch, there will be 10-12 titles, and 20-30 by the year's end. Familiar characters, inluding Sonic and Virtua Fighter, will appear in new situations. Among the third parties who are confirmed Dreamcast publishers are Acclaim, GT Interactive, Midway, Interplay, and Microprose. Konami was not mentioned, although they had been confirmed as Dreamcast developers.

Finally, it was time to see Dreamcast in action. A demo that first appeared at least week's Japanese conference, titled "Tower of Babel",  was shown as a flying perspective through a mountainside hamlet. No moving sprites, no action — just a changing view on a setting. Very disappointing. If this was all Dreamcast was capable of, I was ready to rule it out immediately.

That's when they showed… the game.

No name was given to it, but none could do it justice. It could best be described as Insector X, a Genesis title, in 3D. It's a third person perspective shooter in a world inhabited with giant scorpions, insects, and other monstrosities. It was breathtaking. The graphics are unparalleled by anything available on any system I've seen. This is the first time I've been left speechless since I first saw Super Mario 64.

Insector 3D showed 20% final system performance of the Dreamcast. 100% efficiency is beyond imagination. The only thing the American audience can do at this time is wait with bated breath.


This article is copyright (c) 1998, 2007 by Ken Gagne. All rights reserved. Not to be distributed without permission.

Original publication: Video Gaming Central (CompuServe), 25-May-98