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	<title>Gamebits</title>
	
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	<description>Console gaming news and reviews, from retro Nintendo to the hits of today.</description>
	<pubDate>Wed, 26 Nov 2008 16:46:08 +0000</pubDate>
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		<title>A Night with Video Games Live</title>
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		<comments>http://www.gamebits.net/2008/11/26/a-night-with-video-games-live/#comments</comments>
		<pubDate>Wed, 26 Nov 2008 16:46:08 +0000</pubDate>
		<dc:creator>kgagne</dc:creator>
		
		<category><![CDATA[News]]></category>

		<category><![CDATA[Bay State]]></category>

		<category><![CDATA[Bill Harrison]]></category>

		<category><![CDATA[Boston]]></category>

		<category><![CDATA[concert]]></category>

		<category><![CDATA[Jack Wall]]></category>

		<category><![CDATA[Massachusetts]]></category>

		<category><![CDATA[music]]></category>

		<category><![CDATA[orchestra]]></category>

		<category><![CDATA[performance]]></category>

		<category><![CDATA[Pong]]></category>

		<category><![CDATA[Ralph Baer]]></category>

		<category><![CDATA[soundtrack]]></category>

		<category><![CDATA[Tommy Tallarico]]></category>

		<category><![CDATA[VGL]]></category>

		<category><![CDATA[Video Games Live]]></category>

		<category><![CDATA[Wang Theater]]></category>

		<guid isPermaLink="false">http://www.gamebits.net/?p=830</guid>
		<description>I&amp;#039;ve been waiting for Video Games Live to come to Boston ever since their debut in 2005.  Last Friday, the wait ended when the touring group that performs live renditions of video game music finally came to its founder&amp;#039;s home state.
My two tickets in hand, I showed up at the Wang Center early enough [...]</description>
			<content:encoded><![CDATA[<p>I&#039;ve been waiting for <a href="http://www.videogameslive.com/index.php?s=home" title="Video Games Live | www.videogameslive.com">Video Games Live</a> to come to <a href="http://www.cityofboston.gov/" title="Welcome to the City of Boston">Boston</a> ever since their debut in 2005.  Last Friday, the wait ended when the touring group that performs live renditions of video game music finally came to its founder&#039;s home state.</p>
<p>My two tickets in hand, I showed up at the Wang Center early enough to take in the atmosphere before the doors opened.  The first element I encountered was my fellow concert goers.  There was no mistaking this crowd: from their apparel to their hair to their glasses, these were gamers.  Almost any stereotype you could imagine applied to this throng who diligently played their DS and PSP handhelds while waiting for the doors to open.  A few people dressed in costumes, though more often these were children being paraded by their parents.</p>
<p>Once we finally took our seats, we were treated to the music video &#034;<a href="http://www.youtube.com/watch?v=189QSTKC5no&#038;fmt=18" title="YouTube - LeetStreet Boys - Yuri The Only One">Yuri The Only One</a>&#034; (<A HREF="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewAlbum?i=290648389&#038;id=290648370&#038;s=143441" TITLE="Yuri The Only One on iTMS">iTunes</A>), which was a great tribute to modern gamers:</p>
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<p>The orchestra and <a href="http://bhs.brookline.k12.ma.us/Performing+Arts/" title="Brookline High School">choir</a>, both local and conducted by <a href="http://www.jackwall.net/" title="Jack Wall | The Composer's Website |">Jack Wall</a>, then took the stage.  Each number was accompanied by a montage of scenes projected onto a screen above the orchestra, complementing the game&#039;s live rendition with a visual component.  I wondered if this perhaps detracted from the experience.  I&#039;ve enjoyed many orchestral performances just by watching the conductor and his players, but here my eyes were naturally drawn upward and away from the source of the music.  Of course, if I wanted to focus on the music, I have plenty of video game soundtrack CDs that stand alone just fine.</p>
<p>As it turns out, <a href="http://www.gamebits.net/2008/09/24/video-games-live-comes-to-boston/" title="Video Games Live Comest to Boston">my previous blog post</a> had presented in order the show&#039;s two opening acts: a <a href="http://www.youtube.com/watch?v=JVHGy9XEF9I&#038;fmt=18" title="YouTube - Video Games Live - Classic game themes Orchestrated">montage of classic games</a>, followed by a <a href="http://www.youtube.com/watch?v=W_6LG8dyE0U" title="YouTube - Video Games Live - Metal Gear Solid music">Metal Gear Solid medley</a>.  After witnessing the music of God of War, we were introduced to Ken Levine from nearby <a href="http://www.2kgames.com/" title="2K GAMES">2K Games</a>, who briefly discussed the importance of soundtrack to a game such as his   <a href="http://www.bioshockgame.com/" title="BioShock">BioShock</a>, whose music we then heard.  A representative of <a href="http://www.mass.gov/?pageID=gov3homepage&#038;L=1&#038;L0=Home&#038;sid=Agov3" title="Official Website of the Governor of Massachusetts">the Massachusetts governor&#039;s office</a> briefly appeared to offer his congratulations and support (and a brief reminiscence of King&#039;s Quest III), but otherwise didn&#039;t add much to the evening.  A 21-year-old gamer was also then ushered onto the stage from the audience to clear a round of Space Invaders on the big screen, with live music from the orchestra.  Not only did he fail the challenge, he was nearly booed off the stage before he even began by admitting to having never played the game before.  Shouldn&#039;t that be a prerequisite for attendance at such a concert?</p>
<p>The next two pieces featured some guest performers.  The music of Civilization IV included Ron Reagan, the soloist who sang for the original soundtrack.  Next came YouTube phenomenon <a href="http://www.youtube.com/profile?user=MMLeung&#038;view=videos" title="YouTube - MMLeung's Channel">Martin Leung</a>, aka <a href="http://www.videogamepianist.com/" title="Video Game Pianist">the Video Game Pianist</a>, who played ten Final Fantasy pieces, demonstrating some brilliant and subtle transitions between tunes from the entire storied series.</p>
<p>VGL&#039;s repertoire includes 50 arrangements, but each concert features only 20.  Apparently, the pieces can be voted on at their Web site, and more than any other city, Boston had requested Metroid.  With a follow-up of Zelda music, this Nintendo fan boy was in seventh heaven; the two pieces together made the perfect conclusion to the first act.</p>
<p>Time between acts was filled with two more video tributes that had apparently been floating around the &#039;net for a few months without crossing my path.  Both <a href="http://theater5films.com/movieviewer.php?id=1" title="Theater 5 Films | Junior Kickstart by The Go! Team">Junior Kickstart</a> and <a href="http://www.gametrailers.com/player/usermovies/119571.html" title="Gametrailers.com - My Childhood In Four Minutes by DemiSouls">My Childhood In Four Minutes</a> had plenty for the &#034;older&#034; crowd to appreciate.  Speaking of which, the audience was composed almost entirely of twenty-somethings.  A few older folks were there with their kids, though it was hard to tell who had dragged who along.</p>
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<p>But it was the oldest gentleman in attendance who opened the second act.  Everyone knows and respects Shigeru Miyamoto for inventing Mario and Donkey Kong in the Eighties, and Yuji Naka for Sonic in the Nineties, but <a href="http://www.ralphbaer.com/" title="Ralph H. Baer Consultants">Ralph Baer</a> precedes them both by decades.  Mr. Baer is often considered the father of the video game industry, because it was his invention, Pong, that Nolan Bushnell popularized in arcades with Atari.  Pong was not the first video game &mdash; that honor likely belongs to <a href="http://www.computerhistory.org/pdp-1/index.php?f=theme&#038;s=4&#038;ss=3" title="Computer History Museum - Restoring the DEC PDP-1 Computer Exhibit">Spacewar!</a> &mdash; but without Mr. Baer, the modern landscape of electronic entertainment would be very different indeed.  We saw <a href="http://www.youtube.com/watch?v=1LsRGUODHlQ" title="YouTube - Ralph Baer and Bill Harrison Play Ping-Pong Video Game, 1969">a video of Mr. Baer compete against Bill Harrison in a 1969 match of Pong</a> before both men were reunited on stage.  Rather than a rematch, an eight-year-old was invited from the audience to play against Mr. Baer using one of the original Pong machines.  It was a close game that eventually went to the younger generation with a score of 5-4.</p>
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<p>After that, the second act relied less on guests than the first act had, proceeding to again play from both old and new scores.  Kingdom Hearts, Sonic the Hedgehog, World of Warcraft, Starcraft II, Super Mario Bros., and Tetris were the next pieces.  <a href="http://www.youtube.com/watch?v=dFZki6TcY4w" title="YouTube - MMLeung - Super Mario Medley">Martin Leung returned for the Mario medley</A>, playing a few pieces blindfolded before engaging in more challenging and extremely fast compositions.</p>
<p>The next set relied on an audience member who had won a Guitar Hero contest during intermission.  The gamer was challenged to play Aerosmith&#039;s &#034;Sweet Emotion&#034; on stage, with Ron Reagan on vocals and show designer and emcee <a href="http://www.tallarico.com/index.php?s=home" title="www.tallarico.com - Home">Tommy Tallarico</a> on bass.  This gamer wasn&#039;t prepared for the &#034;Hard&#034; setting, though, and insisted it be changed &mdash; to &#034;Expert&#034;!  He blew away the 200,000-point challenge Tommy had set to him, much to the audience&#039;s delight.</p>
<p>Speaking of which, Tommy Tallarico has the ego to be on stage: he loves to perform and be the center of attention whenever possible.  And that&#039;s not a bad thing, since he is both a talented and prolific performer.  He loves his work, his art, and his fans, and was happy to accommodate them all.  He stayed on stage to play guitar for most of the next pieces, which were Halo, then two encores: <a href="http://www.gamebits.net/psx/ffvii/" title="Gamebits - Final Fantasy VII">Final Fantasy VII</a>&#039;s &#034;<a href="http://en.wikipedia.org/wiki/Sephiroth_(Final_Fantasy)#Musical_themes" TITLE="Sephiroth's musical themes on Wikipedia">One Winged Angel</a>&#034; followed by a Castlevania composition, with Martin Leung on organ.</p>
<p>It was a brilliant evening shared with an enthusiastic crowd that didn&#039;t want to see it end.  As an old school gamer, I didn&#039;t fully appreciate many of the pieces, such as God of War or even Halo, which makes the majority of <a href="https://www.videogameslive.com/shop/product_info.php?cPath=22&#038;products_id=96&#038;osCsid=31aa204b6fe5ba9f33f970822c873282" title="Video Games Live | www.videogameslive.com">their first album</a> (<A HREF="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewAlbum?id=285199579&#038;s=143441">iTunes</A>) unappealing.  But every piece was professionally done, and the variety of genres, eras, and styles played to everyone.</p>
<p>If I had one valid criticism of the evening, it&#039;s that not all the music was live.  One of the choir singers told me, &#034;They did have some percussion/rhythm tracks that they played on some pieces.  For the choir, we were backed up on most of the pieces by a choir track, although they did mix us into it.&#034;  Though this mix may&#039;ve produced a sound more akin to the original soundtrack, I don&#039;t think such imitation was wholly necessary; as sites like <a href="http://www.ocremix.org/" title="OverClocked ReMix - Video Game Music Community">OCReMix</a> have proven, variations and original arrangements are more than welcome.</p>
<p><a href="http://www.youtube.com/profile?user=cataclyst78&#038;view=videos" title="YouTube - cataclyst78's Channel">Several of the evening&#039;s numbers</a> have <a href="http://www.youtube.com/profile?user=Pixyl&#038;view=videos" title="YouTube - Pixyl's Channel">made their way to YouTube</a>, but it&#039;s no substitute for the environment, audience, and sounds of a live performance.  Check VGL&#039;s their <a href="http://www.videogameslive.com/index.php?s=dates" title="Video Games Live | www.videogameslive.com">tour dates</a> to find when you&#039;ll have an opportunity you won&#039;t want to miss.<br />
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	<hr width="20%"><p>Related posts:
	<ul class="st-related-posts">
	<li><a href="http://www.gamebits.net/2008/03/31/smash-bros-lyrics/" title="Smash Bros. Lyrics Interpretation">Smash Bros. Lyrics Interpretation</a></li>
	<li><a href="http://www.gamebits.net/other/pong/" title="Pong">Pong</a></li>
	<li><a href="http://www.gamebits.net/2007/12/16/notable-gaming-soundtracks/" title="Notable Gaming Soundtracks">Notable Gaming Soundtracks</a></li>
	<li><a href="http://www.gamebits.net/2008/06/03/bionic-commando-rearmed-soundtrack-remixed/" title="Bionic Commando Rearmed, Soundtrack Remixed">Bionic Commando Rearmed, Soundtrack Remixed</a></li>
	<li><a href="http://www.gamebits.net/2008/09/24/video-games-live-comes-to-boston/" title="Video Games Live in Boston">Video Games Live in Boston</a></li>
</ul>

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		<title>The New Xbox Experience</title>
		<link>http://feeds.feedburner.com/~r/gamebits/~3/462941550/</link>
		<comments>http://www.gamebits.net/2008/11/23/the-new-xbox-experience/#comments</comments>
		<pubDate>Sun, 23 Nov 2008 16:21:01 +0000</pubDate>
		<dc:creator>rboyd</dc:creator>
		
		<category><![CDATA[News]]></category>

		<category><![CDATA[avatars]]></category>

		<category><![CDATA[Community Games]]></category>

		<category><![CDATA[Netflix]]></category>

		<category><![CDATA[New Xbox Experience]]></category>

		<category><![CDATA[NXE]]></category>

		<category><![CDATA[Xbox 360]]></category>

		<category><![CDATA[Xbox Live]]></category>

		<category><![CDATA[Xbox Live Community]]></category>

		<guid isPermaLink="false">http://www.gamebits.net/?p=829</guid>
		<description>This past week, Microsoft launched the New Xbox Experience (NXE).  The NXE is a major update to the Xbox 360&amp;#039;s dashboard that adds several new features and generally improves the user interface.  The new UI is faster, prettier (the boring text-based menus have been replaced with appropriate images), more informative (selecting games now brings up [...]</description>
			<content:encoded><![CDATA[<p>This past week, Microsoft launched the <a href="http://www.xbox.com/en-US/live/nxe/" title="Xbox.com | New Xbox Experience">New Xbox Experience</a> (NXE).  The NXE is a major update to the Xbox 360&#039;s dashboard that adds several new features and generally improves the user interface.  The new UI is faster, prettier (the boring text-based menus have been replaced with appropriate images), more informative (selecting games now brings up a wealth of screenshots and other details), and generally easier to navigate.</p>
<p>My favorite new feature is definitely the <a href="http://creators.xna.com/en-US/" title="XNA Creators Club Online - home">Community Games</a> section, where you can download games made by various hobbyists and indie groups for 200-800 Microsoft points each (that&#039;s $2.50-$10 in US dollars).  The system started with a few dozen games; today, there are already about 50.  They range in quality from atrocious (most of the 3D shooters) to must-buys.  Of <a href="http://catalog.xna.com/en-US/gamescatalog.aspx?gs=7&#038;gr=-1&#038;ct=-1&#038;lg=1&#038;s=1" title="XNA Creators Club Online &mdash; games catalog">the games currently available</a>, <a href="http://marketplace.xbox.com/en-US/games/media/66acd000-77fe-1000-9115-d80258550102/" title="Xbox LIVE Marketplace | Weapon of Choice">Weapon of Choice</a> is easily the best &mdash; a Metal Slug/Contra-style run-and-gun game with great graphics, multiple paths and playable characters, an intriguing death system (one-hit kills, but when you&#039;re about to die, time slows down, giving you a chance to change your fate), and insane weaponry.  A whip with a machine gun on it?  Check.  Flame thrower that doubles as a rocket pack?  Check.  A gun that shoots out more guns?  Check.  At a mere 400 points, I highly recommend it to anyone who enjoys action games.</p>
<p>A few of the other community games that are definitely worth checking out include <a href="http://marketplace.xbox.com/en-US/games/media/66acd000-77fe-1000-9115-d80258550111/" title="Xbox LIVE Marketplace | Artoon">Artoon</a>, a bouncy ball platformer with very stylish graphics; <a href="http://marketplace.xbox.com/en-US/games/media/66acd000-77fe-1000-9115-d80258550113/" title="Xbox LIVE Marketplace | In the Pit">In the Pit</a>, an audio-only game where you&#039;re a monster in a dark pit eating people; <a href="http://marketplace.xbox.com/en-US/games/media/66acd000-77fe-1000-9115-d80258550115/" title="Xbox LIVE Marketplace | BIOLOGY BATTLE">Biology Battle</a>, a high quality Geometry Wars-style shooter; <a href="http://marketplace.xbox.com/en-US/games/media/66acd000-77fe-1000-9115-d8025855010e/" title="Xbox LIVE Marketplace | Blow">Blow</a>; a puzzler that has using fans to navigate bubbles through levels; <a href="http://marketplace.xbox.com/en-US/games/media/66acd000-77fe-1000-9115-d80258550109/" title="Xbox LIVE Marketplace | Endless Swarm">Endless Swarm</a>, akin to Tower Defense crossed with Missile Command; <a href="http://marketplace.xbox.com/en-US/games/media/66acd000-77fe-1000-9115-d802585500fc/" title="Xbox LIVE Marketplace | Word Soup">Word Soup</a>, word creation puzzle game; and <a href="http://marketplace.xbox.com/en-US/games/media/66acd000-77fe-1000-9115-d80258550128/" title="Xbox LIVE Marketplace | StarPilot">StarPilot</a>, avariant on the light cycle game from the movie <em><a href="http://www.showbits.net/tag/tron/" title="TRON">TRON</a></em>.</p>
<p>My second favorite feature is the addition of Netflix Watch Instantly support, allowing you to watch any of the movies and TVs shows on Netflix&#039;s streaming service on your Xbox.   This feature has more requirements than I feel it should: being a Netflix member is a natural prerequisite, but you must also be an Xbox Live Gold member.  It could be more convenient by allowing you to adjust your Netflix queue directly from the Xbox.  Even with these limitations, my wife and I have been greatly enjoying watching episodes of <em>The Office</em> on the monitor that my 360 is hooked up to, instead of our usual method of streaming to her laptop&#039;s small screen.  The picture quality isn&#039;t amazing, at least with our DSL connection&#039;s speed, but it&#039;s adequate and is a great feature that I dare say will sway a few people who were on the fence about a 360 purchase into buying one.</p>
<p>Avatars were probably the addition that Microsoft was advertising the most, and they work.  They&#039;re basically the same as the Miis that Nintendo&#039;s Wii has, except a bit more realistic though still cartoonish.  Judging from my own avatar as well as my friends&#039;, it seems to be much easier to make your avatar look like yourself than it is with Miis.  Avatars are a decent addition that will probably draw more casual gamers; my eight-year-old daughter loves them and spent an hour or two this morning customizing her own.</p>
<p>One last feature that needs to be mentioned is the ability to copy 360 games to the hard drive for quicker load times.  How much it reduces load times varies from game to game (the worse the programming, the bigger the improvement).  I installed Earth Defense Force 2017, which took about 5-10 minutes.  After installing it, the loads all seemed to go a bit faster, although by exactly how much, I can&#039;t say.  More precisely, I did a before-and-after test installing Burnout Revenge and found the load times to be drastically better after installing: level loads went down from around 18 seconds playing from the disk down to around 8 seconds playing from the hard drive.  Unfortunately, installation takes up quite a bit of hard drive space since it basically copies the entire game to the hard drive and I only have the 20 GB hard drive.  Oh well, maybe I&#039;ll pick up a large hard drive when the prices go down.</p>
<p>All in all, I&#039;m really enjoying the new Xbox 360 dashboard, so much that it almost feels like I just bought a brand new system.  The addition of Community Games alone would have been enough to make me thrilled, but the additions of Netflix support, avatars, hard drive installations, and a vastly better looking interface that offers more information make the new dashboard a fantastic new addition to the Xbox 360 system.</p>

	<hr width="20%"><p>Related posts:
	<ul class="st-related-posts">
	<li><a href="http://www.gamebits.net/2008/11/07/ultimate-genesis-collection/" title="Ultimate Genesis Collection announced">Ultimate Genesis Collection announced</a></li>
	<li><a href="http://www.gamebits.net/2008/07/08/360-rpgs/" title="RPGs and the New Generation">RPGs and the New Generation</a></li>
	<li><a href="http://www.gamebits.net/2008/08/30/reasons-to-buy-an-xbox-360/" title="Reasons to Buy an Xbox 360">Reasons to Buy an Xbox 360</a></li>
	<li><a href="http://www.gamebits.net/2008/02/11/on-reviews/" title="Reading Reviews Between the Lines">Reading Reviews Between the Lines</a></li>
	<li><a href="http://www.gamebits.net/2007/12/15/pac-man-ce/" title="Pac-Man: Championship Edition">Pac-Man: Championship Edition</a></li>
</ul>

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		<item>
		<title>Ultimate Genesis Collection announced</title>
		<link>http://feeds.feedburner.com/~r/gamebits/~3/445953932/</link>
		<comments>http://www.gamebits.net/2008/11/07/ultimate-genesis-collection/#comments</comments>
		<pubDate>Fri, 07 Nov 2008 22:29:24 +0000</pubDate>
		<dc:creator>kgagne</dc:creator>
		
		<category><![CDATA[News]]></category>

		<category><![CDATA[collection]]></category>

		<category><![CDATA[compilation]]></category>

		<category><![CDATA[Genesis]]></category>

		<category><![CDATA[PlayStation 3]]></category>

		<category><![CDATA[ps2]]></category>

		<category><![CDATA[Sega]]></category>

		<category><![CDATA[Sega Genesis]]></category>

		<category><![CDATA[Sonic]]></category>

		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://www.gamebits.net/?p=828</guid>
		<description>Sega announced today the spring 2009 release of Sonic&amp;#039;s Ultimate Genesis Collection, which has not only six 16-bit Sonic games, but at least 34 other games from the Sega Genesis.  A complete list is available at their Web site and includes Golden Axe I-III, Phantasy Star II-IV, Streets of Rage 1-3, Shining Force 1-2, [...]</description>
			<content:encoded><![CDATA[<p><a href="http://www.sega.com/news/?n=2507" title="SEGA ANNOUNCES SONIC’S ULTIMATE GENESIS COLLECTION">Sega announced today</a> the spring 2009 release of Sonic&#039;s Ultimate Genesis Collection, which has not only six 16-bit Sonic games, but at least 34 other games from the Sega Genesis.  <a href="http://www.sega.com/games/?g=577" title="SEGA :: GAMES">A complete list</a> is available at their Web site and includes Golden Axe I-III, Phantasy Star II-IV, Streets of Rage 1-3, Shining Force 1-2, and several others.  As much as I love the <a href="http://www.gamebits.net/tag/virtual-console/" title="Gamebits » Virtual Console">Virtual Console</a> and its ilk, paying $40 for such a comprehensive package is far preferable to being nickeled-and-dimed to death at $5-10/game.</p>
<p>The Ultimate Genesis Collection also offers a feature not found in a pure emulator: <a href="http://scale2x.sourceforge.net/" title="Scale2x">Scale2x</a>, a &#034;real-time graphics effect able to increase the size of small bitmaps guessing the missing pixels without interpolating pixels and blurring the images.&#034;  That means that graphics can be upgraded on-the-fly to be smoother and less pixelated.  As an example, observe this before-and-after comparison of a scene from Sonic &amp; Knuckles, one of the many games on the disc:</p>
<p><center><a href="http://info.sonicretro.org/2xSaI"><img src="http://www.gamebits.net/wp-content/uploads/2008/11/sonicscale.jpg" alt="Sonic &#038; Knuckles" title="Sonic &#038; Knuckles" /></a></center></p>
<p>Purists need not worry, as <a href="http://kotaku.com/5079490/mega-drive-collection-splotches-are-optional" title="Sega Mega Drive Ultimate Collection: Mega Drive Collection Splotches Are Optional">this upgrade filter is optional</a> and can be disabled.</p>
<p>In my heart, I&#039;m a Nintendo fanboy, and though I&#039;m more cosmopolitan now, in my youth, I eschewed anything without the <a href="http://en.wikipedia.org/wiki/Nintendo_Seal_of_Quality" title="Nintendo Seal of Quality - Wikipedia, the free encyclopedia">Nintendo Seal of Quality</a>.  That focus has robbed me of the history and nostalgia necessary to fully appreciate a collection such as this, but it is nonetheless a great offering to Xbox 360 &amp; PS3 gamers everywhere.</p>

	<hr width="20%"><p>Related posts:
	<ul class="st-related-posts">
	<li><a href="http://www.gamebits.net/ps2/zoender/" title="Zone of the Enders">Zone of the Enders</a></li>
	<li><a href="http://www.gamebits.net/ps2/wrath/" title="Wrath Unleashed">Wrath Unleashed</a></li>
	<li><a href="http://www.gamebits.net/ps2/winback/" title="WinBack">WinBack</a></li>
	<li><a href="http://www.gamebits.net/2007/12/14/downloadable-games/" title="Virtual Console, Xbox Live, and PlayStation Store &#8212; So many games, so little time">Virtual Console, Xbox Live, and PlayStation Store &#8212; So many games, so little time</a></li>
	<li><a href="http://www.gamebits.net/dc/vtennis/" title="Virtua Tennis">Virtua Tennis</a></li>
</ul>

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		<title>Text Adventures on Xbox Live Community</title>
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		<comments>http://www.gamebits.net/2008/11/06/molly-the-were-zompire/#comments</comments>
		<pubDate>Thu, 06 Nov 2008 19:33:49 +0000</pubDate>
		<dc:creator>rboyd</dc:creator>
		
		<category><![CDATA[News]]></category>

		<category><![CDATA[Choose Your Own Adventure]]></category>

		<category><![CDATA[IF]]></category>

		<category><![CDATA[interactive fiction]]></category>

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		<category><![CDATA[text adventure]]></category>

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		<category><![CDATA[XNA]]></category>

		<guid isPermaLink="false">http://www.gamebits.net/?p=822</guid>
		<description>How&amp;#039;s this for a confluence: I like gamebooks like the Choose Your Own Adventure series and the Lone Wolf books.  November is NaNoWriMo, or National Novel Writing Month.  Also in November, Microsoft is launching their Xbox Live Community games system, an online distribution system that makes it possible for any gaming hobbyist to sell [...]</description>
			<content:encoded><![CDATA[<p>How&#039;s this for a confluence: I like <a href="http://www.gamebooks.org/show_faqs.php?PHPSESSID=f67432c3a9ba2ef0104608f7095b6e21" title="Frequently Asked Questions">gamebooks</a> like the <a href="http://www.cyoa.com/" title="The Official Choose Your Own Adventure Website - CYOA">Choose Your Own Adventure</a> series and the <a href="http://www.mongoosepublishing.com/home/series.php?qsSeries=24" title="Mongoose Publishing : For All Your Gaming Needs ...">Lone Wolf</a> books.  November is NaNoWriMo, or <a href="http://www.nanowrimo.org/" title="National Novel Writing Month">National Novel Writing Month</a>.  Also in November, Microsoft is launching their <a href="http://creators.xna.com/en-US/" title="XNA Creators Club Online - home">Xbox Live Community</a> games system, an online distribution system that makes it possible for any gaming hobbyist to sell their Xbox 360 fan-made games.  I like video games and would like to make my own.</p>
<p>Put all these pastimes together, and what do I get? &#8230; Molly the Were-Zompire.</p>
<p>I am currently writing Molly, a digital interactive novel in the style of the Choose Your Own Adventure novels.   It will be released on the Xbox Live Community games system with a price tag of 200 MS points ($2.50 in US currency).  Before that happens, I need to get the plotting and first draft done in November, the programming done in December (some of the coding is already done from a previous version of this project), and then do editing and debugging in January, with a public release later that month.</p>
<p>The premise of the story is that Molly is just an ordinary girl with dreams of becoming a heroine.  One day, she finds a magic book with a spell that promises great power to the one who casts it.  She casts the spell, summons the undead, is simultaneously killed by a werewolf, zombie, and a vampire, and then is reborn as Molly the Were-Zompire, potential heroine extraordinaire.  At this point, the game begins proper and the player decides what choices Molly will make.  Depending on the player&#039;s choices, the story could end up progressing in very different directions: an ally in one path of the story could be an enemy in another; entire locations and plot points are exclusive to certain plot paths; and so on.</p>
<p>The game was initially envisioned as a cross between interactive novels and traditional console RPGs, but in the end, I decided to just make it a straight interactive novel.  The problem with the previous version was that the two aspects didn&#039;t want to play nicely with each other.  The RPG aspect kept wanting to interject combat situations and complex leveling up systems into the game.  That complexity interfered with keeping the pace of the story moving briskly while exploring interesting non-combat situations.  In the end, the story aspect won out.  (I&#039;ll save the complicated formulae for a later RPG.)</p>
<p>Doing this kind of branching story in a digital form should have several advantages: the pacing should be a lot brisker without any of that pesky page flipping in search of a new page number for each choice; players won&#039;t accidentally read other storylines when they&#039;re searching for the next page; it&#039;ll be very easy to program in the ability to backtrack at any point if they reach a premature ending or just want to try a different path; the game can keep track of which endings have been seen and maybe even display a flowchart showing which parts of the branching storyline have been experienced; and perhaps my favorite digital advantage, the novel can be as long as I like without having to worry about page counts and editor concerns.</p>
<p>To be honest, I have no idea if this will be successful.  I believe there&#039;s a market for <a href="http://en.wikipedia.org/wiki/Interactive_fiction" title="Interactive fiction - Wikipedia, the free encyclopedia">interactive fiction</a> like this, though Molly&#039;s almost entirely text-based nature could deter people.  The $2.50 price tag could result in impulse purchases, but some people might see the low price as an indication of lack of quality.  Regardless of whether the game is a commercial success or not, I still think it&#039;ll be a success for me.  I&#039;ve had the unfulfilled goals of writing a novel and making a video game ever since I was a little kid and this is a way that I can accomplish both goals at the same time.  Plus, the experience and self esteem gained from working on this project could pave the way toward future project.</p>

	<hr width="20%"><p>Related posts:
	<ul class="st-related-posts">
	<li><a href="http://www.gamebits.net/xbox/wrath/" title="Wrath Unleashed">Wrath Unleashed</a></li>
	<li><a href="http://www.gamebits.net/2007/12/14/downloadable-games/" title="Virtual Console, Xbox Live, and PlayStation Store &#8212; So many games, so little time">Virtual Console, Xbox Live, and PlayStation Store &#8212; So many games, so little time</a></li>
	<li><a href="http://www.gamebits.net/xbox/turokevo/" title="Turok Evolution">Turok Evolution</a></li>
	<li><a href="http://www.gamebits.net/xbox/thps3/" title="Tony Hawk&#039;s Pro Skater 3">Tony Hawk&#039;s Pro Skater 3</a></li>
	<li><a href="http://www.gamebits.net/xbox/terminat/" title="The Terminator: Dawn of Fate">The Terminator: Dawn of Fate</a></li>
</ul>

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		<title>WiiWare Review: The Incredible Maze</title>
		<link>http://feeds.feedburner.com/~r/gamebits/~3/437300796/</link>
		<comments>http://www.gamebits.net/2008/10/30/wiiware-review-the-incredible-maze/#comments</comments>
		<pubDate>Thu, 30 Oct 2008 20:21:03 +0000</pubDate>
		<dc:creator>kgagne</dc:creator>
		
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		<category><![CDATA[TIM]]></category>

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		<category><![CDATA[WiiWare]]></category>

		<guid isPermaLink="false">http://www.gamebits.net/?p=820</guid>
		<description>Last week saw the release of two Balance Board-compatible WiiWare puzzlers: Tetris Party and The Incredible Maze.  Thanks to brand recognition, the former needs no selling, so let&amp;#039;s take a look at The Incredible Maze (there are some who call it&amp;#8230; TIM), published by Digital Leisure, a company better known for their re-re-releases of [...]</description>
			<content:encoded><![CDATA[<p>Last week saw the release of two Balance Board-compatible WiiWare puzzlers: Tetris Party and The Incredible Maze.  Thanks to brand recognition, the former needs no selling, so let&#039;s take a look at <a href="http://www.digitalleisure.com/contents/wii.htm" TITLE="The Incredible Maze">The Incredible Maze</a> (there are some who call it&#8230; TIM), published by Digital Leisure, a company better known for their re-re-releases of laser disc games Dragon&#039;s Lair and Space Ace.</p>
<p>Labyrinth, the old wooden toy (the kind we had when I was a kid, back before everything needed batteries!), is defined in <a href="http://en.wikipedia.org/wiki/Labyrinth_(disambiguation)" title="Labyrinth (disambiguation) - Wikipedia, the free encyclopedia">Wikipedia</a> as a game &#034;where the object is to try to tilt the playing field to guide a marble to the end of a maze, without letting it fall into any of the holes.&#034;  And that&#039;s exactly what TIM is.  Rather than control the ball itself, as in <a href="http://www.gamebits.net/gcn/smonkey2/" title="Gamebits » Super Monkey Ball 2">Super Monkey Ball</a>, players tilt the playing surface.  It&#039;s a minor, but important, distinction.  TIM has 30 mazes, which may not seem like much, but it&#039;s about right for the $5 it costs to download.  Early levels follow a single path from beginning to end, while others are true mazes.  Fortunately, the camera can be pulled back for a broader view of the playing scape, then drawn back in for finer detail and control.  </p>
<p>The basic gameplay puts you at one end of the maze with the exit at the other.  Falling through any one of the many holes increments an &#034;attempts&#034; counter before replacing you on the board near where you fell.  I don&#039;t mean to say this game needs to be harder, but it seems a trivial penalty for falling through a hole.  No matter how many times you fall through a hole, you can continue on your merry way.  It rather lessens the motivation for a flawless run.</p>
<p><center><div id="attachment_821" class="wp-caption aligncenter" style="width: 460px"><img src="http://www.gamebits.net/wp-content/uploads/2008/10/tim-455x341.jpg" alt="Collect all the gems in TIM&#039;s Challenge Mode." title="The Incredible Maze" /><p class="wp-caption-text"><em>Collect all the gems in TIM's Challenge Mode</em>.</p></div></center><br />
By contrast, I have the opposite complaint for Challenge Mode, which is unlocked after you finish the regular board.  In Challenge Mode, you are required to collect gems scattered about the course before making your way to the exit.  Should you fall through a hole, your and the gems&#039; positions in the maze are returned to their original positions.  The titular challenge then becomes not just to collect all the gems as quickly as possible, but to do so without dying once.  Though it&#039;s a bit extreme, I can allow it&#8230; so why can&#039;t the game?  Every time you die and are returned to the maze&#039;s entrance, it&#039;s like starting anew, right?  Yet though your trial is reset, the timer is not.  To get a truly low score, you need to complete the maze on your first and only try.  If you fail, your next step should be to call up the menu and choose to restart.  Even doing that is a pain, as menu navigation requires pointing the Wiimote at the screen, even though gameplay is performed with the Wiimote held sideways.  Why not let the D-pad be used for selecting menu items?</p>
<p>That&#039;s just the tip of the game&#039;s control issues.  Tilting the Wiimote to tilt the board is a logical correlation, but the sensitivity is off the chart.  The slightest nudge in any direction sends the ball careening around the board when what you need is to gingerly edge your way past the pits.  I thought I was supposed to be battling the game, not its controls, but apparently I need to keep an eye on both.  The only setup that brought me success was to perch my elbows on my knees and hold the Wiimote at eye level, carefully monitoring both its and the game board&#039;s movements and the synchronization between the two.  Fun?  Not really.</p>
<p>It gets trickier.  A flick of the Wiimote launches the ball into the air &mdash; a necessary maneuver to jump over some dead ends or to take shortcuts.  It&#039;s not apparent which walls can be jumped over, or if the height of the jump is determined by the severity of the flick.  Since controlling the board&#039;s tilt is already too sensitive, adding the jumping maneuver to the Wiimote&#039;s motion-sensing portfolio is unnecessarily complicated.</p>
<p>You&#039;d think, given this extreme sensitivity, that The Incredible Maze&#039;s invitation to play using the Balance Board would be sadistic.  Surprisingly, the game&#039;s control is much finer with this Wii Fit accessory.  I found myself able to move the ball more slowly and accurately around the maze and its pitfalls, making me wonder if a calibration option was intended for the Wiimote but simply overlooked.  After watching the ball imitate Sonic bouncing off the walls with the Wiimote, the Balance Board was a nice change.</p>
<p>Unfortunately, in the end, this $90 peripheral isn&#039;t enough to save TIM.  When a new retail game can cost up to $60, having more affordable alternatives available for immediate download is a relief.  Expectations should be appropriately scaled for a $5 game like TIM, but I think it&#039;s fair to expect the controls to work.  Designing a successful game can be a labyrinthine challenge, but if there&#039;s one thing the Wii has taught us, it&#039;s that gamers will buy a game with mediocre graphics and great gameplay, while great graphics and mediocre gameplay won&#039;t go far.</p>

	<hr width="20%"><p>Related posts:
	<ul class="st-related-posts">
	<li><a href="http://www.gamebits.net/2007/12/10/virtual-monday/" title="Virtual Monday">Virtual Monday</a></li>
	<li><a href="http://www.gamebits.net/2007/12/14/downloadable-games/" title="Virtual Console, Xbox Live, and PlayStation Store &#8212; So many games, so little time">Virtual Console, Xbox Live, and PlayStation Store &#8212; So many games, so little time</a></li>
	<li><a href="http://www.gamebits.net/2007/07/01/component-upgrade/" title="Spaghetti">Spaghetti</a></li>
	<li><a href="http://www.gamebits.net/other/spaceace/" title="Space Ace">Space Ace</a></li>
	<li><a href="http://www.gamebits.net/2008/03/31/smash-bros-lyrics/" title="Smash Bros. Lyrics Interpretation">Smash Bros. Lyrics Interpretation</a></li>
</ul>

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		<title>A Backward Compatibility Reason Not to Buy an Xbox 360 (but I did anyway)</title>
		<link>http://feeds.feedburner.com/~r/gamebits/~3/435072830/</link>
		<comments>http://www.gamebits.net/2008/10/28/xbox-360-backward-compatibility/#comments</comments>
		<pubDate>Tue, 28 Oct 2008 20:02:43 +0000</pubDate>
		<dc:creator>kgagne</dc:creator>
		
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		<category><![CDATA[backward compatibility]]></category>

		<category><![CDATA[Microsoft]]></category>

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		<guid isPermaLink="false">http://www.gamebits.net/?p=819</guid>
		<description>After reading my reasons to buy an Xbox 360, you should&amp;#039;ve seen this coming: I finally ordered myself an Xbox 360.  It was the holiday bundle, coupled with a 15% (or $45) off coupon (hat tip to ChatterBox), that finally did me in.
But the arrival of this new hardware will put me in an [...]</description>
			<content:encoded><![CDATA[<p>After reading my <a href="http://www.gamebits.net/2008/08/30/reasons-to-buy-an-xbox-360/" title="Reasons to Buy an Xbox 360">reasons to buy an Xbox 360</a>, you should&#039;ve seen this coming: I finally ordered myself an Xbox 360.  It was the <a href="http://www.xbox360fanboy.com/2008/10/09/ms-announces-holiday-bundles-free-netflix-trial/" title="MS announces holiday bundles, free Netflix trial - Xbox 360 Fanboy">holiday bundle</a>, coupled with a <a href="http://www.techbargains.com/news_displayItem.cfm/139872" TITLE="Microsoft Xbox 360 Pro 60GB Console w/ 2 Games $254.15 Free Shipping Deal">15% (or $45) off coupon</a> (hat tip to <a href="http://www.chatterboxgameshow.com/" title="ChatterBox Video Game Radio - PodCast and 1100AM KFNX">ChatterBox</a>), that finally did me in.</p>
<p>But the arrival of this new hardware will put me in an awkward position.  I have 50 games for the original Xbox, and though it was the previous-generation console I played the least, I always figured I&#039;d go back and start or finish some of its games.  That&#039;s where backward compatibility comes in.  Unlike the Nintendo Wii which has GameCube hardware, ensuring 100% of old games will work on the new console, the Xbox 360 must be coded for each of its predecessor&#039;s individual titles.  <a href="http://www.xbox.com/en-US/games/backwardcompatibilitygameslist.htm" title="Xbox.com | Xbox 360 - Original Xbox Games on Xbox 360">That list</a> stopped evolving in November 2007, two years after the console&#039;s launch.  I went through my <a href="http://www.gamebits.net/other/listing/" title="Gamebits' Video Game Library">personal gaming library</a> to see which were on the list.  These 24 titles were:</p>
<table>
<tr>
<td width="55%">Armed and Dangerous<br />
Darkwatch<br />
<a href="http://www.gamebits.net/xbox/deadrite/" title="Gamebits » Dead to Rights">Dead to Rights</a><br />
Genma Onimusha<br />
Jet Set Radio Future<br />
NBA 2K3<br />
NCAA College Basketball 2K3<br />
NFL 2K2<br />
NFL 2K3<br />
NFL Blitz 2002<br />
NHL 2K3<br />
<a href="http://www.gamebits.net/xbox/pdorta/" title="Gamebits » Panzer Dragoon Orta">Panzer Dragoon Orta</a>
</td>
<td>
Pitfall: The Lost Expedition<br />
Sega GT 2002<br />
Sega GT Online<br />
Sega Soccer Slam<br />
<a href="http://www.gamebits.net/xbox/shenmue2/" title="Gamebits » Shenmue II">Shenmue II</a><br />
Shrek Super Party<br />
Sonic Heroes<br />
Star Wars Jedi Knight: Jedi Academy<br />
<a href="http://www.gamebits.net/xbox/swkotor/" title="Gamebits » Star Wars: Knights of the Old Republic">Star Wars: Knights of the Old Republic</a><br />
Street Fighter Anniversary Collection<br />
World Series Baseball<br />
<a href="http://www.gamebits.net/xbox/wrath/" title="Gamebits » Wrath Unleashed">Wrath Unleashed</a>
</td>
</tr>
</table>
<p>I&#039;m reassured by some notable games on the list, such as Panzer Dragoon Orta and Shenmue II, but there are also a lot of sports games that I care nothing for.</p>
<p>Here are the 26 games that won&#039;t work:</p>
<table>
<tr>
<td width="60%">Arctic Thunder<br />
Beatdown: Fists of Vengeance<br />
Capcom Anniversary Collection<br />
Capcom Classics Collection<br />
Capcom Fighting Evolution<br />
<a href="http://www.gamebits.net/xbox/capsnk2eo/" title="Gamebits » Capcom vs. SNK 2 EO">Capcom vs. SNK 2 EO</a><br />
<a href="http://www.gamebits.net/xbox/crzytax3/" title="Gamebits » Crazy Taxi 3: High Roller">Crazy Taxi 3: High Roller</a><br />
Dino Crisis 3<br />
<a href="http://www.gamebits.net/xbox/gladius/" title="Gamebits » Gladius">Gladius</a><br />
Group S Challenge<br />
<a href="http://www.gamebits.net/xbox/indytomb/" title="Gamebits » Indiana Jones and the Emperor's Tomb">Indiana Jones and the Emperor&#039;s Tomb</a><br />
<a href="http://www.gamebits.net/xbox/lotrttow/" title="Gamebits » Lord of the Rings: The Two Towers">Lord of the Rings: The Two Towers, The</a><br />
Metal Gear Solid 2 Substance
</td>
<td>
MTX Mototrax<br />
NBA 2K2<br />
NCAA College Football 2K3<br />
NHL Hitz 2002<br />
<a href="http://www.gamebits.net/xbox/otogi/" title="Gamebits » Otogi: Myth of Demons">Otogi: Myth of Demons</a><br />
Prince of Persia: Warrior Within<br />
<a href="http://www.gamebits.net/xbox/prisowar/" title="Gamebits » Prisoner of War">Prisoner of War</a><br />
Pro Cast Sports Fishing<br />
Silent Scope Complete<br />
<a href="http://www.gamebits.net/xbox/spyhunt/" title="Gamebits » Spy Hunter">Spy Hunter</a><br />
Star Wars: The Clone Wars<br />
Tenchu: Return from Darkness<br />
<a href="http://www.gamebits.net/xbox/terminat/" title="Gamebits » The Terminator: Dawn of Fate">Terminator, The: Dawn of Fate</a>
</td>
</tr>
</table>
<p>There are some significant games on that list!  Metal Gear Solid 2 Substance?  Lord of the Rings?  Some of them are multiplatform titles, but it&#039;s the original Xbox versions I own.  And I&#039;m not going to download them as Xbox Originals. (Buying games I already own is reserved strictly for the <A HREF = "http://www.gamebits.net/tag/virtual-console/">Virtual Console</A>)</p>
<p>There&#039;s no room in my entertainment center for two Xboxes, so I&#039;ve little choice but to forsake more than half of my original Xbox software library in favor of the newer console.  In reality, I&#039;d probaby never go back to those older games anyway, and I know that even 52% backward compatibility is better than what I had when adding the Super Nintendo, Nintendo 64, and GameCube to my setup.  But it&#039;s still frustrating for a retrocomputing enthusiast such as myself to leave history behind in the name of progress.</p>

	<hr width="20%"><p>Related posts:
	<ul class="st-related-posts">
	<li><a href="http://www.gamebits.net/xbox/wrath/" title="Wrath Unleashed">Wrath Unleashed</a></li>
	<li><a href="http://www.gamebits.net/2007/12/14/downloadable-games/" title="Virtual Console, Xbox Live, and PlayStation Store &#8212; So many games, so little time">Virtual Console, Xbox Live, and PlayStation Store &#8212; So many games, so little time</a></li>
	<li><a href="http://www.gamebits.net/2008/11/07/ultimate-genesis-collection/" title="Ultimate Genesis Collection announced">Ultimate Genesis Collection announced</a></li>
	<li><a href="http://www.gamebits.net/xbox/turokevo/" title="Turok Evolution">Turok Evolution</a></li>
	<li><a href="http://www.gamebits.net/xbox/thps3/" title="Tony Hawk&#039;s Pro Skater 3">Tony Hawk&#039;s Pro Skater 3</a></li>
</ul>

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		<item>
		<title>Japanese RPGs: One Week, Three Translation Patches</title>
		<link>http://feeds.feedburner.com/~r/gamebits/~3/421954681/</link>
		<comments>http://www.gamebits.net/2008/10/15/three-rpg-translation-patches/#comments</comments>
		<pubDate>Wed, 15 Oct 2008 20:57:20 +0000</pubDate>
		<dc:creator>rboyd</dc:creator>
		
		<category><![CDATA[News]]></category>

		<category><![CDATA[Earthbound]]></category>

		<category><![CDATA[English]]></category>

		<category><![CDATA[Enix]]></category>

		<category><![CDATA[Eternal Punishment]]></category>

		<category><![CDATA[Innocent Sin]]></category>

		<category><![CDATA[Lennus]]></category>

		<category><![CDATA[Lennus 2]]></category>

		<category><![CDATA[Mother]]></category>

		<category><![CDATA[Mother 3]]></category>

		<category><![CDATA[Paladin's Quest]]></category>

		<category><![CDATA[patch]]></category>

		<category><![CDATA[Persona]]></category>

		<category><![CDATA[Persona 2]]></category>

		<category><![CDATA[translation]]></category>

		<guid isPermaLink="false">http://www.gamebits.net/?p=817</guid>
		<description>Not every great game that is released in Japan is translated into English.  But some of these great games are eventually made available in English, courtesy fan translation patches &amp;#8212; game hacks that transform the original Japanese game into a fully playable English version.  Most fan translations never get finished, as it takes a lot [...]</description>
			<content:encoded><![CDATA[<p>Not every great game that is released in Japan is translated into English.  But some of these great games are eventually made available in English, courtesy fan translation patches &mdash; game hacks that transform the original Japanese game into a fully playable English version.  Most fan translations never get finished, as it takes a lot of time and skill to completely translate a game.  When a quality one is finished, it&#039;s cause for great celebration.  This week marks the completion of not one, not two, but three high profile fan translation patches.</p>
<p>The first of these patches is <a href="http://tsumi.wordpress.com/2008/10/15/all-is-lost/#more-641" title="Persona 2: Innocent Sin translation blog">a translation patch for Persona 2: Innocent Sin</a>.  Persona 2&#039;s story was divided into two separate games, and the US officially got only the second part, Persona 2: Eternal Punishment.  Although Eternal Punishment summarized most of the essential information about the first part, it should be fun to find out the details.</p>
<p>The second of this week&#039;s patches is for <a href="http://mother3.fobby.net/2008/10/" title="MOTHER 3 Fan Translation">Mother 3</a>.  The Mother series may be unfamiliar to most Western gamers by its native title, but the second game was released for the Super Nintendo as <a href="http://www.gamebits.net/snes/earthbnd/" title="Earthbound on Gamebits">Earthbound</a> (whose protagonist, Ness, appears in <a href="http://www.gamebits.net/2008/03/31/smash-bros-lyrics/" title="Smash Bros. Lyrics Interpretation">Super Smash Bros.</a>).  Though the gameplay tends toward typical <a href="http://www.gamebits.net/tag/dragon-quest/" title="Dragon Quest on Gamebits">Dragon Quest</a>-style, the plot and setting are anything but standard.  The games generally take place in the modern world and parody the RPG genre.  Earthbound (Mother 2) is thus far the only one to officially make it Stateside.  The original Mother was <a href="http://en.wikipedia.org/wiki/Mother_(video_game)#Planned_United_States_release" title="Mother (video game) on Wikipedia">a Famicom game that Nintendo of America translated</a>, but never released, for the NES.  Mother 3, supposedly the best in the series, was also never released in the USA &mdash; probably because it was a GBA game released at a time when Nintendo was focusing on the DS in the US.  I&#039;m really looking forward to giving Mother 2 a try, as the world needs more parody RPGs. (Earthbound and Okage: Shadow King aren&#039;t enough!)</p>
<p>The last of these patches is <a href="http://www.Magic-Destiny.com/lennus-2.shtml" title="Magic Destiny: Lennus II Translation">a translation patch for the Super Famicom game Lennus II</a>.  Like Mother, we&#039;ve gotten a previous game in the series in the US here under a different name, that being Paladin&#039;s Quest for Super Nintendo.  That title proved something of a misnomer, since the game is completely devoid of any paladins; the hero and heroine are both wizards.  I suspect Enix wanted a name that gamers would identify as an RPG.  The first game was known for a very cool magic system: instead of having one overall magic stat, you have one stat for each of several fields of magic, and you increase each field through practice.  There were also 30 different playable characters (two main characters and 28 mercenaries you could hire at various parts of the game), bizarre pastel-based graphics, and great level design.  Despite being a SNES RPG published by Enix, it was pretty obscure &mdash; sometimes I feel like I&#039;m the only one who has ever played the thing.  I hear the sequel is even better than the first game so I&#039;m really looking forward to playing it in a language I can understand.</p>
<p>These patches are applicable only via <a href="http://www.gamebits.net/other/emultion/" title="Gamebits » Emulation">emulation</a>, which is a legally gray area.  Neither I nor Gamebits nor its affiliated parties offer any endorsements of methods or practices.  It&#039;s all fun and games until someone loses an eye.  Do not taunt <a href="http://en.wikipedia.org/wiki/Happy_Fun_Ball" title="Happy Fun Ball - Wikipedia, the free encyclopedia">Happy Fun Ball</a>.</p>

	<hr width="20%"><p>Related posts:
	<ul class="st-related-posts">
	<li><a href="http://www.gamebits.net/snes/earthbnd/" title="Earthbound">Earthbound</a></li>
	<li><a href="http://www.gamebits.net/psx/dragwar7/" title="Dragon Warrior VII">Dragon Warrior VII</a></li>
	<li><a href="http://www.gamebits.net/2007/11/30/dragon-warrior-iv-for-ds/" title="Dragon Warrior IV for DS?">Dragon Warrior IV for DS?</a></li>
	<li><a href="http://www.gamebits.net/handheld/dragwar3/" title="Dragon Warrior III">Dragon Warrior III</a></li>
	<li><a href="http://www.gamebits.net/psx/bagrove2/" title="Bust A Groove 2">Bust A Groove 2</a></li>
</ul>

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		<title>Game Over for Cancer</title>
		<link>http://feeds.feedburner.com/~r/gamebits/~3/414989011/</link>
		<comments>http://www.gamebits.net/2008/10/08/sarcastic-gamer-extra-life/#comments</comments>
		<pubDate>Wed, 08 Oct 2008 17:18:23 +0000</pubDate>
		<dc:creator>kgagne</dc:creator>
		
		<category><![CDATA[News]]></category>

		<category><![CDATA[cancer]]></category>

		<category><![CDATA[charity]]></category>

		<category><![CDATA[Children's Hospital]]></category>

		<category><![CDATA[Extra Life]]></category>

		<category><![CDATA[marathon]]></category>

		<category><![CDATA[Sarcastic Gamer]]></category>

		<category><![CDATA[Texas]]></category>

		<category><![CDATA[Texas Children's Hospital]]></category>

		<guid isPermaLink="false">http://www.gamebits.net/?p=816</guid>
		<description>It&amp;#039;s no secret that gamers have good hearts; just look at the impact of Penny Arcade&amp;#039;s Child&amp;#039;s Play.  Thanks to the Internet, geeks globally can assemble to perform these good works more easily than ever.  Even Iron Man recently threw his hat (helmet?) into the ring to fight cancer.   
Now it&amp;#039;s [...]</description>
			<content:encoded><![CDATA[<p>It&#039;s no secret that gamers have good hearts; just look at the impact of <a href="http://www.gamebits.net/2007/12/14/childs-play/" title="Child's Play">Penny Arcade&#039;s Child&#039;s Play</a>.  Thanks to the Internet, geeks globally can assemble to perform these good works more easily than ever.  Even <a href="http://www.showbits.net/2008/09/15/iron-man-2-ebay-auction/" title="Showbits - Iron Man Faces His Greatest Foe"><em>Iron Man</em></a> recently threw his hat (helmet?) into the ring to fight cancer.   </p>
<p>Now it&#039;s your turn to do a good deed, play some good games, and have it not cost you a cent.  Just sign up for <a href="http://extralife.sarcasticgamer.com/" title="Extra Life -- Sign up to play!">Extra Life</a>, a <a href="http://sarcasticgamer.com/wp/" title="Sarcastic Gamer">Sarcastic Gamer</a> community effort.  The process is simple:</p>
<p>1) <a href="http://waystogive.texaschildrens.org/NetCommunity/Page.aspx?pid=212" TITLE="Texas Children's Hospital - Gamer Fundraiser">Sign up</a> &mdash; either as an individual or as part of <a href="https://waystogive.texaschildrens.org/NetCommunity/SSLPage.aspx?pid=211&#038;srcid=211&#038;tab=1" title="Texas Children's Hospital - Sarcastic Gamer Fundraiser Console">an existing team</a>.</p>
<p>2) Get your friends, family, and co-workers to pledge.  It can be a flat amount or a per-hour.  The minimum goal is $96 total.  All proceeds benefit the <a href="http://www.texaschildrens.org/" title="Texas Children's Hospital - Houston, TX - Pediatric patient care, education and research, children's medical hospital">Texas Children&#039;s Cancer Center at Texas Children&#039;s Hospital</a>.</p>
<p>3) Play video games for 24 hours straight on October 18th.  Some charities challenge their participants&#039; endurance with marathons or see-saw-a-thons; your sacrifice will be an entire day of wakeful gaming.  Besides helping kids in Texas, top fundraisers are also eligible for <a href="http://extralife.sarcasticgamer.com/?p=142" title="Extra Life - Thank you gifts">fantastic prizes</a>.</p>
<p>If you want to participate in Extra Life, take this advice: form a team.  Staying awake for 24 hours is painful enough without teammates to cheer you on.  And solo gaming can be pretty tedious after awhile.  But get three friends together for <a href="http://www.hudson.co.jp/ww/bombermanblast/usa/e/" title="Bomberman Blast">Bomberman Blast</a> or <a href="http://www.halo3.com/" title="Halo 3">Halo 3</a>, and suddenly you won&#039;t know where the time has gone.</p>
<p>So let&#039;s all pitch in to give kids an extra life.  And if anyone does sign up, please <A HREF = "/contact/" TITLE="Contact Gamebits">let me know</A> about any help your team could use.</p>

	<hr width="20%"><p>Related posts:
	<ul class="st-related-posts">
	<li><a href="http://www.gamebits.net/2007/12/14/childs-play/" title="Child&#039;s Play">Child&#039;s Play</a></li>
</ul>

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		<title>Disaster Report sequel coming to Wii</title>
		<link>http://feeds.feedburner.com/~r/gamebits/~3/409443970/</link>
		<comments>http://www.gamebits.net/2008/10/02/disaster-day-of-crisis-trailer/#comments</comments>
		<pubDate>Thu, 02 Oct 2008 17:15:47 +0000</pubDate>
		<dc:creator>kgagne</dc:creator>
		
		<category><![CDATA[News]]></category>

		<category><![CDATA[Agetec]]></category>

		<category><![CDATA[Day of Crisis]]></category>

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		<category><![CDATA[Endless Ocean]]></category>

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		<guid isPermaLink="false">http://www.gamebits.net/?p=815</guid>
		<description>A reader of my weekly newspaper column once praised me for giving due coverage to non-mainstream games, though I never considered it a great difficulty to do so.  The world doesn&amp;#039;t need another review of Grand Theft Auto, not when games like Everblue 2 and Disaster Report may otherwise go unnoticed.  Coincidentally, both [...]</description>
			<content:encoded><![CDATA[<p>A reader of my weekly newspaper column once praised me for giving due coverage to non-mainstream games, though I never considered it a great difficulty to do so.  The world doesn&#039;t need another review of Grand Theft Auto, not when games like Everblue 2 and Disaster Report may otherwise go unnoticed.  Coincidentally, both those games have real-world settings with no hint of magic or mysticism.  Instead, players take control of everyday heroes with the fantastic powers of scuba-diving or photography.  I don&#039;t know why this form of escapism isn&#039;t more popular, but I&#039;m glad to see these two games getting sequels.</p>
<p><A HREF = "http://www.gamebits.net/ps2/everblue/" TITLE="Everblue 2 on Gamebits">Everblue 2</A> was one of my favorite PS2 games.  Its score of 8.3 suggests it doesn&#039;t have the jaw-dropping impact of a more mainstream title, but it did have the staying power that kept me playing through to the end &mdash; a rare quality these days.  Unfortunately, its 2008 sequel for the Wii, <A HREF = "http://www.gamebits.net/2008/01/15/endless-ocean-preview/" TITLE="Endless Ocean preview">Endless Ocean</A>, stripped the franchise of its stickier qualities, leaving me disenchanted.</p>
<p>Conversely, <A HREF = "http://www.gamebits.net/ps2/disaster/" TITLE="Disaster Report on Gamebits">Disaster Report</A> had unrealized potential which its sequel may fulfill.  The first game suffered from pacing, control, and graphical issues, barring many gamers from the variety of challenging situations the game offered.  Its sequel, Disaster: Day of Crisis, may suffer from corny dialogue, but the <A HREF = "http://www.nintendowiifanboy.com/2008/09/24/disaster-day-of-giant-food/" TITLE="Disaster: Day of GIANT FOOD">various trailers</A> I&#039;ve seen suggest ready access to a breadth and depth of activities.  As a prologue to that, here&#039;s <A HREF = "http://www.youtube.com/watch?v=a3ZY69DluXc " TITLE="Wii Disaster - Day of crisis : Prologue">the game&#039;s first few minutes</A>:</p>
<p><center><br />
<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/a3ZY69DluXc&#038;hl=en&#038;fs=1"></param><param name="allowFullScreen" value="true"></param><embed src="http://www.youtube.com/v/a3ZY69DluXc&#038;hl=en&#038;fs=1" type="application/x-shockwave-flash" allowfullscreen="true" width="425" height="344"></embed></object><br />
</center></p>
<p>
Is it a coincidence that both Everblue 2 and Disaster Report, originally <A HREF = "http://www.gamebits.net/ps2/" TITLE="PlayStation 2 on Gamebits">PlayStation 2</A> games, are getting their sequels on the Wii?  Is there something about Nintendo&#039;s platform that&#039;s inherently friendlier to niche or offbeat titles?  Regardless, I&#039;m hoping when it finally releases sometime in 2009 that this new Disaster is not the same disaster the old Disaster was.</p>
<p>(Hat tip to <A HREF = "http://www.nintendowiifanboy.com/2008/09/25/disaster-day-of-cliche/" TITLE="Disaster: Day of Cliche">Nintendo Wii Fanboy</A>)</p>

	<hr width="20%"><p>Related posts:
	<ul class="st-related-posts">
	<li><a href="http://www.gamebits.net/ps2/zoender/" title="Zone of the Enders">Zone of the Enders</a></li>
	<li><a href="http://www.gamebits.net/ps2/wrath/" title="Wrath Unleashed">Wrath Unleashed</a></li>
	<li><a href="http://www.gamebits.net/ps2/winback/" title="WinBack">WinBack</a></li>
	<li><a href="http://www.gamebits.net/2008/10/30/wiiware-review-the-incredible-maze/" title="WiiWare Review: The Incredible Maze">WiiWare Review: The Incredible Maze</a></li>
	<li><a href="http://www.gamebits.net/2008/09/22/september-wiiware/" title="WiiWare and Virtual Console Gluttony">WiiWare and Virtual Console Gluttony</a></li>
</ul>

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		<title>Video Games Live in Boston</title>
		<link>http://feeds.feedburner.com/~r/gamebits/~3/402163665/</link>
		<comments>http://www.gamebits.net/2008/09/24/video-games-live-comes-to-boston/#comments</comments>
		<pubDate>Wed, 24 Sep 2008 21:21:54 +0000</pubDate>
		<dc:creator>kgagne</dc:creator>
		
		<category><![CDATA[News]]></category>

		<category><![CDATA[Bay State]]></category>

		<category><![CDATA[Boston]]></category>

		<category><![CDATA[concert]]></category>

		<category><![CDATA[Massachusetts]]></category>

		<category><![CDATA[music]]></category>

		<category><![CDATA[orchestra]]></category>

		<category><![CDATA[performance]]></category>

		<category><![CDATA[soundtrack]]></category>

		<category><![CDATA[Tommy Tallarico]]></category>

		<category><![CDATA[VGL]]></category>

		<category><![CDATA[Video Games Live]]></category>

		<category><![CDATA[Wang Theater]]></category>

		<guid isPermaLink="false">http://www.gamebits.net/?p=814</guid>
		<description>When Video Games Live debuted in 2005, it was not the first time video game music had been set to a live orchestra; symphonic recordings of Japanese RPGs such as Final Fantasy and Dragon Quest had been available for more than a decade.  But Video Games Live snubbed that reproducible medium in favor of [...]</description>
			<content:encoded><![CDATA[<p>When <A HREF = "http://www.videogameslive.com/" TITLE="Video Games Live">Video Games Live</A> debuted in 2005, it was not the first time <A HREF = "http://www.gamebits.net/2007/12/16/notable-gaming-soundtracks/" TITLE="Notable Gaming Soundtracks">video game music</A> had been set to a live orchestra; symphonic recordings of Japanese RPGs such as Final Fantasy and Dragon Quest had been available for more than a decade.  But Video Games Live snubbed that reproducible medium in favor of a full sensory performance that has been touring the world for three years, evolving with the industry to commemorate gaming&#039;s classics such as <A HREF = "http://www.gamebits.net/2008/02/04/zelda-2nd-quest/" TITLE="The Legend of Zelda: Second Quest">The Legend of Zelda</A> and modern hits like Mass Effect.</p>
<p>Knowing me to be both an audiophile and game fanatic, my youngest brother bought us tickets to see <A HREF = "http://www.videogameslive.com/gallery/STBoston/Boston" TITLE="Video Games Live Boston Flyer">Video Games Live</A> at <A HREF = "http://www.livenation.com/venue/getVenue/venueId/832" TITLE="Boston's Orpheum Theater">Boston&#039;s Orpheum Theater</A> in 2006.  For reasons lost to the mists of time, the performance was cancelled.  In email exchange I had a year later with <A HREF = "http://www.tallarico.com/index.php?s=home" TITLE="www.tallarico.com - Home">Tommy Tallarico</A>, the show&#039;s co-creator and executive producer, he said, &#034;Boston is at the top of my list!!  Especially since I grew up in Springfield, Mass!!&#034;</p>
<p>Finally, that promise will be fulfilled this November 21st when <A HREF = "http://www.citicenter.org/shows/lists/details.php?showID=448" TITLE="Video Games Live -- Wang Theatre">Video Games Live comes to the Wang Theatre</A>.  If, unlike me, you haven&#039;t bought your tickets yet, it must only be out of ignorance.  Allow me to edify you with better samples than you&#039;ll find on the official VGL Web site.  <A HREF = "http://www.videogameslive.com/video/vglpromo2.wmv" TITLE="Video Games Live trailer (WMV)">Their trailer</A> has the production team talking about the orchestra, which is incomparable to actually <A HREF = "http://www.youtube.com/watch?v=JVHGy9XEF9I&#038;fmt=18" TITLE="Video Games Live - Classic game themes Orchestrated">seeing the show itself</A>:</p>
<p><center><br />
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</center></p>
<p>The orchestra is capable of more than just medleys, also performing extensively from individual game soundtracks.  Note how <A TITLE="Video Games Live - Metal Gear Solid music" HREF = "http://www.youtube.com/watch?v=W_6LG8dyE0U">this piece</A> incorporates spotlights and actors to recreate the environment in which the music was originally heard, producing a more than aural experience:</p>
<p><center><br />
<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/W_6LG8dyE0U&#038;hl=en&#038;fs=1"></param><param name="allowFullScreen" value="true"></param><embed src="http://www.youtube.com/v/W_6LG8dyE0U&#038;hl=en&#038;fs=1" type="application/x-shockwave-flash" allowfullscreen="true" width="425" height="344"></embed></object><br />
</center></p>
<p>If you miss this opportunity, be sure to get tickets for <A HREF = "http://www.videogameslive.com/index.php?s=dates" TITLE="Video Games Live tour dates">your local venue</A>.</p>

	<hr width="20%"><p>Related posts:
	<ul class="st-related-posts">
	<li><a href="http://www.gamebits.net/2008/03/31/smash-bros-lyrics/" title="Smash Bros. Lyrics Interpretation">Smash Bros. Lyrics Interpretation</a></li>
	<li><a href="http://www.gamebits.net/2007/12/16/notable-gaming-soundtracks/" title="Notable Gaming Soundtracks">Notable Gaming Soundtracks</a></li>
	<li><a href="http://www.gamebits.net/2008/06/03/bionic-commando-rearmed-soundtrack-remixed/" title="Bionic Commando Rearmed, Soundtrack Remixed">Bionic Commando Rearmed, Soundtrack Remixed</a></li>
</ul>

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