A Video Game President

Posted in News by on Oct 29th, 2011 1:28 PM

The United States' 2012 presidential election is already heating up, with Republicans engaging in some snarky debates. We're likely to see even more vitriol as candidates make and decry campaign promises over hot-button topics — all while ignoring the issues that matter to that oft-overlooked voting demographic: gamers.

Fortunately, one nominee as stepped forward to fill that void. Backed by the powerful Rooster Teeth organization, Chic Cramney is asking for your support and vote for president.

Portal 2's soundtrack, spheres & turrets

Posted in News by on Sep 30th, 2011 4:03 PM

Last month, I finished Portal 2. I agreed with Zero Punctuation's observation about too many of the puzzles between about getting from Point A to Point B, rather than the more obvious puzzle rooms of the original Portal (though the sequel has some of those, to be sure).

But the game is still one of the best of 2011, due not only to its humor but also its soundtrack. Sixty-four different tunes accompany Chell in her journey through the bowels of Aperture Science — and as of today, they're all available as free downloads

The soundtrack includes the closing (not credits) song, "Cara Mia Addio" also known as the turret opera, which employs Ellen McLain (GLaDOS)'s bad high school Italian for its lyrics. Independent artists have recorded an a cappella rendition of the tune that's available on iTunes:

Jonathan Coulton's "Want You Gone" is also part of this free download — but before you hear the song in-game, you have to defeat the final boss. This encounter's own moments of hilarity can't be fully appreciated in the heat of battle, so enjoy this playlist of three YouTube videos that captures the dialogue of the personality spheres:

I may've griped about Portal 2 being an expensive sequel to an affordable game, but the freebies like the soundtrack go a long way toward setting things right.

(Hat tip to Dave McClelland and GermanSeabass)

Penetrating Portal 2

Posted in News by on Aug 1st, 2011 5:06 PM

What little gaming I've had time for lately was marked by a significant moment in my console library's history: I popped my Xbox 360's cherry.

  (photos courtesy Andy Molloy)

Despite the lack of backward compatibility with the original Xbox, I asked for and received my 360 as a gift for Christmas 2008 and immediately proceeded to load it with downloadable goodness. Although I'd predicted purchasing plenty of retail games for the console, I never weaned myself off the ease and affordability of XBLA. I could enjoy a game like Shadow Complex for as long as I would any disc-based game, but for a fraction of the prize. Even though I was cutting retailers (such as formerly myself) from the equation, there were just too many reasons, from the day I got my Xbox through 2010 and today, to stay home.

Batman: Arkham Asylum and Portal 2 were the games that got me off the couch. The former has a great demo that reminded me of the stealth aspects of the fantastic Metal Gear Solid series, and the latter is the sequel to one of my favorite 360 games thus far. Accustomed as I was to paying $1–15 for an Xbox 360 game, I waited for the prices on each to fall, paying $20 and $35, respectively.

I've not yet played Batman, but Portal 2 is proving fun … though slightly less so than I hoped. The story is somewhat predictable so far, and many of the puzzles seem oriented toward figuring out what to do instead of how. I'd rather be given an objective to decipher than placed into an empty room with no clear goal. In that respect, more of Portal 2 is like the final stages of its predecessor, when Chell has broken out of the test rooms and is navigating the tunnels of the facility. I didn't like that part, either.

But both games are successfully imbued with liberal amounts of humor. I'm looking forward to the end game sequence and the closing credits song, but in the meantime, even little gestures like the defective turrets' dialogue are uplifting:

What will be the third game I'll buy for the 360? There are none currently on my radar, which perhaps bespeaks of my fall from "hardcore" status. But There's plenty to enjoy in the meantime.

Red vs Blue trailer for Season 9

Posted in News by on Apr 1st, 2011 11:02 AM

Rooster Teeth has made it an annual tradition of giving PAX East attendees a glimpse into the future by unveiling the next season of hit machinima series Red vs. Blue. Last year, they showed the first four episodes of Season 8, which Bernie Burns appreciated me calling "the most impressive single episode of the show I've ever seen."

Their 2011 preview wasn't quite as impressive, as they showed only a trailer, not a full episode or four. But Season 9 nonetheless promises to be as awesome as Season 8, as fans can now see for themselves, with today's online release of said trailer. It starts off seeming to pick up where last season left off, but soon, things start seeming amiss…

What do you think? Is Rooster Teeth going in the right direction by taking Red vs. Blue backward?

The Virtual Boy, 15 Years After Death

Posted in News by on Mar 22nd, 2011 10:11 PM

At PAX East, the line to try the Nintendo 3DS handheld wrapped around Nintendo's meager booth. With so much else to see at the convention, waiting hours to try a system that would be commercially available in mere weeks seemed a poor investment.

When I got home, rather than pre-order the 3DS in anticipation of its March 27 release, I dusted off Nintendo's previous 3D system. The Virtual Boy, released in 1995, was Nintendo's only 32-bit system and the supposed successor to the overwhelming success of the Game Boy line. But its lack of portability, weak software library, screenshot-free nature, and antisocial design combined to make it a faster failure than even the Sega Dreamcast: the Virtual Boy was discontinued 15 years ago this month, on March 2, 1996.

But it wasn't until three weeks later, on March 22 — today — that the system's official death knell sounded with the release of its final game, 3D Tetris. It and two other Virtual Boy games, Waterworld and Nester's Funky Bowling, were exclusive to the United States, while eight other games were never ported from Japan. No one country enjoyed all 22 games, but several of those released in the USA were actually quite a bit of fun.

My favorite is Mario Clash, a variation on the original Mario Bros. game that has Mario romping through the sewers, jumping on turtles. Mario Clash's 40 levels challenge players to knock enemies off ledges in multiple dimensions, sometimes requiring throwing shells "into" and "out of" the screen to hit fiends on the Z-axis. It's the first game I played after getting home from PAX, and it lasted me a good hour.

Other interesting applications of the Virtual Boy's 3D technology (which was invented in Massachusetts, not far from PAX East) include Teleroboxer, a boxing game with an intuitive control scheme that uses both D-pads; and Vertical Force, a shmup in which the ship can descend and ascend. Of course, several of the games weren't worth the plastic they were printed on, as the Angry Video Game Nerd can tell you.

The Virtual Boy failed to replace its handheld predecessor, though according to Shigeru Miyamoto, the black-and-red system was misperceived: it was intended as a toy, not a console. In that respect, it's a fun and amusing diversion, well worth the $30 for which rental stores liquidated their rental units, with games at $10 a pop. But as a gaming system, it lives on as an inside joke, the occasional cameo, and a potential portent of the challenges to face Nintendo's next handheld.

Action Castle at PAX East 2011

Posted in News by on Mar 14th, 2011 7:56 PM

At PAX East 2010, I was introduced to the concept of Parsely, a cross between Dungeons & Dragons and interactive fiction, the latter being the old-school text adventures we'd play as kids. Parsely turns those games into live-action entertainment that replaces the parser with a human interpreter. Though the interface is as clunky as always — GO NORTH, GET LAMP, and so forth — the results are far more hysterical and more conducive to group play.

I missed the Parsely session last year but bought my own copies of some of the scripts from Memento Mori Theatricks so that I could run them for an audience of retrocomputing enthusiasts. Wanting to be in the audience for once, I made sure to attend PAX East 2011's Parsely session. so I could be in the audience for once. Unfortunately, the first game that host Jared Sorensen presented was Action Castle, the same as last year's and the one I had run. It was still fun to watch, but the challenge for me didn't arise until that game was won and he dusted off the sequel, Action Castle II. I captured excerpts from both rounds in this YouTube video:

PAX East 2011 Photos, Day Three

Posted in News by on Mar 13th, 2011 10:58 PM

Here are pictures from the third and final day of PAX East 2011. Highlights include Bill Amend of FoxTrot, Bioshock Infinite's Elizabeth, and the Penny Arcade Q&A (with many donations to Child's Play).

Some post-event thoughts and collected photo album to follow. In the meantime, be sure to catch up with photos from day one and day two.

PAX East 2011 Photos, Day Two

Posted in News by on Mar 12th, 2011 10:01 PM

Here are pictures from the second day of PAX East 2011. Highlights include Paul Saunders, Kathleen DeVere, and Graham Stark of LoadingReadyRun, the Rooster Teeth panel debuting the trailer for Red vs. Blue Season 9: The Freelancer Project, a Pac-Man CE DX tournament, and cosplay of Cammy, Batman, Catwoman, Dr. Who, Final Fantasy IX's Vivi the black mage, Bioshock on Rock Band.

See also photos from day one and day three.

Does this year's Cammy live up to last year's?

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