The Virtual Boy, 15 Years After Death

Posted in News by on Mar 22nd, 2011 10:11 PM

At PAX East, the line to try the Nintendo 3DS handheld wrapped around Nintendo's meager booth. With so much else to see at the convention, waiting hours to try a system that would be commercially available in mere weeks seemed a poor investment.

When I got home, rather than pre-order the 3DS in anticipation of its March 27 release, I dusted off Nintendo's previous 3D system. The Virtual Boy, released in 1995, was Nintendo's only 32-bit system and the supposed successor to the overwhelming success of the Game Boy line. But its lack of portability, weak software library, screenshot-free nature, and antisocial design combined to make it a faster failure than even the Sega Dreamcast: the Virtual Boy was discontinued 15 years ago this month, on March 2, 1996.

But it wasn't until three weeks later, on March 22 — today — that the system's official death knell sounded with the release of its final game, 3D Tetris. It and two other Virtual Boy games, Waterworld and Nester's Funky Bowling, were exclusive to the United States, while eight other games were never ported from Japan. No one country enjoyed all 22 games, but several of those released in the USA were actually quite a bit of fun.

My favorite is Mario Clash, a variation on the original Mario Bros. game that has Mario romping through the sewers, jumping on turtles. Mario Clash's 40 levels challenge players to knock enemies off ledges in multiple dimensions, sometimes requiring throwing shells "into" and "out of" the screen to hit fiends on the Z-axis. It's the first game I played after getting home from PAX, and it lasted me a good hour.

Other interesting applications of the Virtual Boy's 3D technology (which was invented in Massachusetts, not far from PAX East) include Teleroboxer, a boxing game with an intuitive control scheme that uses both D-pads; and Vertical Force, a shmup in which the ship can descend and ascend. Of course, several of the games weren't worth the plastic they were printed on, as the Angry Video Game Nerd can tell you.

The Virtual Boy failed to replace its handheld predecessor, though according to Shigeru Miyamoto, the black-and-red system was misperceived: it was intended as a toy, not a console. In that respect, it's a fun and amusing diversion, well worth the $30 for which rental stores liquidated their rental units, with games at $10 a pop. But as a gaming system, it lives on as an inside joke, the occasional cameo, and a potential portent of the challenges to face Nintendo's next handheld.

Action Castle at PAX East 2011

Posted in News by on Mar 14th, 2011 7:56 PM

At PAX East 2010, I was introduced to the concept of Parsely, a cross between Dungeons & Dragons and interactive fiction, the latter being the old-school text adventures we'd play as kids. Parsely turns those games into live-action entertainment that replaces the parser with a human interpreter. Though the interface is as clunky as always — GO NORTH, GET LAMP, and so forth — the results are far more hysterical and more conducive to group play.

I missed the Parsely session last year but bought my own copies of some of the scripts from Memento Mori Theatricks so that I could run them for an audience of retrocomputing enthusiasts. Wanting to be in the audience for once, I made sure to attend PAX East 2011's Parsely session. so I could be in the audience for once. Unfortunately, the first game that host Jared Sorensen presented was Action Castle, the same as last year's and the one I had run. It was still fun to watch, but the challenge for me didn't arise until that game was won and he dusted off the sequel, Action Castle II. I captured excerpts from both rounds in this YouTube video:

PAX East 2011 Photos, Day Three

Posted in News by on Mar 13th, 2011 10:58 PM

Here are pictures from the third and final day of PAX East 2011. Highlights include Bill Amend of FoxTrot, Bioshock Infinite's Elizabeth, and the Penny Arcade Q&A (with many donations to Child's Play).

Some post-event thoughts and collected photo album to follow. In the meantime, be sure to catch up with photos from day one and day two.

PAX East 2011 Photos, Day Two

Posted in News by on Mar 12th, 2011 10:01 PM

Here are pictures from the second day of PAX East 2011. Highlights include Paul Saunders, Kathleen DeVere, and Graham Stark of LoadingReadyRun, the Rooster Teeth panel debuting the trailer for Red vs. Blue Season 9: The Freelancer Project, a Pac-Man CE DX tournament, and cosplay of Cammy, Batman, Catwoman, Dr. Who, Final Fantasy IX's Vivi the black mage, Bioshock on Rock Band.

See also photos from day one and day three.

Does this year's Cammy live up to last year's?

PAX East 2011 Photos, Day One

Posted in News by on Mar 11th, 2011 7:10 PM

Here are pictures from the first day of PAX East 2011. Highlights include Jane McGonigal's keynote, Donald Hayes playing Joust, Jared Sorensen hosting Action Castle, Andrew Plotkin on a Kickstarter panel, the Red Faction 3 exoskeleton, and cosplay of Assassin's Creed, Street Fighter's Ryu, Darkstalker's Morrigan, and Zelda's Kokiri and Sheik.

See also photos from day two and day three.

The Art of Video Games at the Smithsonian

Posted in News by on Mar 9th, 2011 12:16 PM

In sharp contrast to Roger Ebert's insistence that video games are not art, the Smithsonian American Art Museum of Washington. D.C., will host an exhibit entitled "The Art of Video Games" — and its curators want your input.

To decide which games are sufficiently artistic, the museum has created an online voting site where gamers of all ages are invited to vote for the software whose visual imagery warrants a place in history. The games are broken down into multiple eras and consoles:

Gamers may vote for one of three games in each of four genre categories per console: action, adventure, target, and combat/strategy. Since there are 80 categories (four genres for each of 20 consoles), the system allots 80 votes to choose your favorite games from 240.

I put off casting my own vote due to the requirement to register for the voting system — an understandable precaution to prevent ballot stuffing. Fortunately, "registration" means only inputting one's email address. Should one wish to return later to finish casting one's votes, a four-digit PIN is provided as a password.

Once registered, I found the experience seamless, though the choices challenging. The exhibit is called "The Art of Video Games". Does that simply mean "the best graphics"? The Super Nintendo's adventure candidates were Chrono Trigger, The Legend of Zelda: A Link to the Past, and EarthBound. Since EarthBound (ie, Mother 2) was originally an 8-bit game, it can't compete with the other two in terms of graphics. But is it equally artistic? I cast an inalterable vote for Chrono Trigger before asking myself that question (though of the three, Zelda 3 is my favorite).

I was heartened to see indie games like Limbo and Minecraft included in the nominees but disappointed to note the absence of entire platforms, such as the Nintendo Game Boy or the Apple II (though one can vote for ports of games from these systems). The museum's FAQ addresses these issues:

Your genres seem odd. Where are the RPG, Fighting, Racing, MMOG, etc. genres?

There are so many different types of games that we knew our show could not feature them all. We looked for four broad categories that would allow us to offer a wide selection.

How could you leave out my favorite games?

It was really difficult to narrow the tens of thousands of game choices down to just 240 titles and we appreciate that there will always be games that people feel should have made the cut but didn’t. The games that are being considered for the exhibition represent certain points in time for each of the 20 systems that also contribute to the overall narrative of the exhibition.

Where are the arcade games, handhelds, and system XYZ? How could you not include these?

We considered the size of the museum’s galleries that will house the exhibition, as well as the time that visitors will need to experience the content. The 20 selected systems represent significant points in time for the eras described. Hopefully this will be the first exhibition of many that explore the medium of video games.

That may all be understandable, but breaking from the traditional generations of consoles nonetheless seems a strange division.

When I was done voting, there was no way to indicate I didn't wish to use my remaining 40 votes, or to output a scoresheet marking off my choices. Rather than share my selections here or compare them with friends, I will have to wait for the winners to be included in the final exhibit:

The exhibition will feature 80 games through still images and video footage. Five games will be available for visitors to play for a few minutes, to gain some feel for the interactivity—Pac-Man, Super Mario Brothers, The Secret of Monkey Island, Myst, and World of Warcraft. In addition, the galleries will include video interviews with developers and artists, large prints of in-game screen shots, and historic game consoles.

Gamers have more than a year before seeing these games on display: the exhibit is scheduled to run March 16 to September 30, 2012

(Hat tip to Gabriel Perna)

UPDATE: The winners have been announced! The Web site doesn't have much information, but the 12-page PDF offers a more comprehensive breakdown of the winners and genres.

Stop censorship